bevy/crates/bevy_render/src
John 9a16a4d018 Added set_scissor_rect to tracked render pass. (#3320)
# Objective And Solution
Add `set_scissor_rect` from wgpu-rs to the `TrackedRenderPass`. wgpu documentation can be found here:
https://docs.rs/wgpu/latest/wgpu/struct.RenderPass.html#method.set_scissor_rect

The reason for adding this is to cull fragments that are outside of the given rect. For my purposes this is extremely useful for UI.
2021-12-17 22:26:59 +00:00
..
camera Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
color Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
mesh Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
primitives Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
render_graph Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
render_phase Added set_scissor_rect to tracked render pass. (#3320) 2021-12-17 22:26:59 +00:00
render_resource Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
renderer Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
texture Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
view Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
lib.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
options.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
render_asset.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
render_component.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00