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# Objective And Solution Add `set_scissor_rect` from wgpu-rs to the `TrackedRenderPass`. wgpu documentation can be found here: https://docs.rs/wgpu/latest/wgpu/struct.RenderPass.html#method.set_scissor_rect The reason for adding this is to cull fragments that are outside of the given rect. For my purposes this is extremely useful for UI. |
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.. | ||
camera | ||
color | ||
mesh | ||
primitives | ||
render_graph | ||
render_phase | ||
render_resource | ||
renderer | ||
texture | ||
view | ||
lib.rs | ||
options.rs | ||
render_asset.rs | ||
render_component.rs |