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# Objective The `custom_material.vert` shader used by the `shader_material_glsl` example is missing a `mat4 View` in `CameraViewProj` (added in [#3885](https://github.com/bevyengine/bevy/pull/3885)) ## Solution Update the definition of `CameraViewProj` |
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android-res/mipmap-mdpi | ||
branding | ||
data | ||
fonts | ||
models | ||
scenes | ||
shaders | ||
sounds | ||
textures |