bevy/crates/bevy_pbr
Nicola Papale 982e33741d
Fix parallax mapping (#9003)
# Objective

Since 10f5c92, parallax mapping was broken.

When #5703 was merged, the change from `in.uv` to `uv` in the pbr shader
was reverted. So the shader would use the wrong coordinate to sample the
various textures.

## Solution

We revert to using the correct uv.
2023-07-01 13:37:49 +00:00
..
src Fix parallax mapping (#9003) 2023-07-01 13:37:49 +00:00
Cargo.toml improve shader import model (#5703) 2023-06-27 00:29:22 +00:00