bevy/crates/bevy_picking
JoshValjosh 3540b87e17
Add bevy_picking sprite backend (#14757)
# Objective

Add `bevy_picking` sprite backend as part of the `bevy_mod_picking`
upstreamening (#12365).

## Solution

More or less a copy/paste from `bevy_mod_picking`, with the changes
[here](https://github.com/aevyrie/bevy_mod_picking/pull/354). I'm
putting that link here since those changes haven't yet made it through
review, so should probably be reviewed on their own.

## Testing

I couldn't find any sprite-backend-specific tests in `bevy_mod_picking`
and unfortunately I'm not familiar enough with Bevy's testing patterns
to write tests for code that relies on windowing and input. I'm willing
to break the pointer hit system into testable blocks and add some more
modular tests if that's deemed important enough to block, otherwise I
can open an issue for adding tests as follow-up.

## Follow-up work

- More docs/tests
- Ignore pick events on transparent sprite pixels with potential opt-out

---------

Co-authored-by: Aevyrie <aevyrie@gmail.com>
2024-08-26 18:01:32 +00:00
..
src Add bevy_picking sprite backend (#14757) 2024-08-26 18:01:32 +00:00
Cargo.toml hooking up observers and clicking for ui node (#14695) 2024-08-15 14:43:55 +00:00
README.md Upstream CorePlugin from bevy_mod_picking (#13677) 2024-06-15 11:59:57 +00:00

Bevy Picking