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# Objective Adopt code from [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline) for gizmo line-rendering. This adds configurable width and perspective rendering for the lines. Many thanks to @mtsr for the initial work on bevy_polyline. Thanks to @aevyrie for maintaining it, @nicopap for adding the depth_bias feature and the other [contributors](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline/graphs/contributors) for squashing bugs and keeping bevy_polyline up-to-date. #### Before ![Before](https://user-images.githubusercontent.com/29694403/232831591-a8e6ed0c-3a09-4413-80fa-74cb8e0d33dd.png) #### After - with line perspective ![After](https://user-images.githubusercontent.com/29694403/232831692-ba7cbeb7-e63a-4f8e-9b1b-1b80c668f149.png) Line perspective is not on by default because with perspective there is no default line width that works for every scene. <details><summary>After - without line perspective</summary> <p> ![After - no perspective](https://user-images.githubusercontent.com/29694403/232836344-0dbfb4c8-09b7-4cf5-95f9-a4c26f38dca3.png) </p> </details> Somewhat unexpectedly, the performance is improved with this PR. At 200,000 lines in many_gizmos I get ~110 FPS on main and ~200 FPS with this PR. I'm guessing this is a CPU side difference as I would expect the rendering technique to be more expensive on the GPU to some extent, but I am not entirely sure. --------- Co-authored-by: Jonas Matser <github@jonasmatser.nl> Co-authored-by: Aevyrie <aevyrie@gmail.com> Co-authored-by: Nicola Papale <nico@nicopap.ch> Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
65 lines
2 KiB
Rust
65 lines
2 KiB
Rust
//! This example demonstrates Bevy's immediate mode drawing API intended for visual debugging.
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use std::f32::consts::PI;
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use bevy::prelude::*;
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_systems(Startup, setup)
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.add_systems(Update, (system, update_config))
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.run();
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands.spawn(Camera2dBundle::default());
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// text
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commands.spawn(TextBundle::from_section(
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"Hold 'Left' or 'Right' to change the line width",
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TextStyle {
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font: asset_server.load("fonts/FiraMono-Medium.ttf"),
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font_size: 24.,
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color: Color::WHITE,
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},
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));
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}
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fn system(mut gizmos: Gizmos, time: Res<Time>) {
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let sin = time.elapsed_seconds().sin() * 50.;
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gizmos.line_2d(Vec2::Y * -sin, Vec2::splat(-80.), Color::RED);
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gizmos.ray_2d(Vec2::Y * sin, Vec2::splat(80.), Color::GREEN);
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// Triangle
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gizmos.linestrip_gradient_2d([
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(Vec2::Y * 300., Color::BLUE),
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(Vec2::new(-255., -155.), Color::RED),
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(Vec2::new(255., -155.), Color::GREEN),
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(Vec2::Y * 300., Color::BLUE),
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]);
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gizmos.rect_2d(
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Vec2::ZERO,
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time.elapsed_seconds() / 3.,
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Vec2::splat(300.),
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Color::BLACK,
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);
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// The circles have 32 line-segments by default.
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gizmos.circle_2d(Vec2::ZERO, 120., Color::BLACK);
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// You may want to increase this for larger circles.
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gizmos.circle_2d(Vec2::ZERO, 300., Color::NAVY).segments(64);
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// Arcs default amount of segments is linerarly interpolated between
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// 1 and 32, using the arc length as scalar.
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gizmos.arc_2d(Vec2::ZERO, sin / 10., PI / 2., 350., Color::ORANGE_RED);
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}
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fn update_config(mut config: ResMut<GizmoConfig>, keyboard: Res<Input<KeyCode>>, time: Res<Time>) {
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if keyboard.pressed(KeyCode::Right) {
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config.line_width += 5. * time.delta_seconds();
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}
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if keyboard.pressed(KeyCode::Left) {
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config.line_width -= 5. * time.delta_seconds();
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}
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}
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