bevy/crates/bevy_ui/src/render
davier 76ec709ede Add Visibility component to UI (#3426)
# Objective

Fixes #3422 

## Solution

Adds the existing `Visibility` component to UI bundles and checks for it in the extract phase of the render app.

The `ComputedVisibility` component was not added. I don't think the UI camera needs frustum culling, but having `RenderLayers` work may be desirable. However I think we would need to change `check_visibility()` to differentiate between 2d, 3d and UI entities.
2021-12-24 07:10:12 +00:00
..
camera.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
mod.rs Add Visibility component to UI (#3426) 2021-12-24 07:10:12 +00:00
pipeline.rs Prepare crevice for vendored release (#3394) 2021-12-23 22:49:12 +00:00
render_pass.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
ui.wgsl Update wgpu to 0.12 and naga to 0.8 (#3375) 2021-12-19 03:03:06 +00:00