bevy/crates/bevy_asset
Ensar Sarajčić 956d9ccbb1
Add directory related functions to AndroidAssetReader (#11495)
# Objective

- Fixes #9968

## Solution

- Uses
[open_dir](https://docs.rs/ndk/latest/ndk/asset/struct.AssetManager.html#method.open_dir)
to read directories and collects child list, since it can't be shared
across threads.
- For `is_directory`, uses result of
[open](https://docs.rs/ndk/latest/ndk/asset/struct.AssetManager.html#method.open),
which will fail for directories. I tried using the result of `open_dir`
for this, but it was successful for files too, which made loading
folders return empty lists, since `open_dir` was successful and treated
all files as empty directories.
- Ignoring `meta` files was copied from filesystem implementation

---

## Changelog

- Fixed: Android's AssetReader implementation now supports
read_directory and is_directory.

## Notes

I noticed late that there was the #9968 issue (I only noticed #9591), so
I have also missed that a PR was already open (#9969). Feel free to copy
over the fixes from this one over there.
The only difference I notice between these 2, is that I have used `open`
instead of `open_dir` for `is_directory` implementation. I have tried
with `open_dir` too, but unfortunately that didn't work. I tested this
on an actual device, using the mobile example, by making some minor
changes:

```rust
#[derive(Resource)]
struct FolderAssets(Handle<LoadedFolder>);

// the `bevy_main` proc_macro generates the required boilerplate for iOS and Android
#[bevy_main]
fn main() {
    // ...
    .add_systems(Startup, (setup_scene, load_music_files))
    .add_systems(
        Update,
        // Removed the handle_lifetime since AudioBundle is added later
        (touch_camera, button_handler, setup_music),
    );
   // ...
}

fn load_music_files(asset_server: Res<AssetServer>, mut commands: Commands) {
    let sounds = asset_server.load_folder("sounds");
    commands.insert_resource(FolderAssets(sounds));
}

fn setup_music(
    mut commands: Commands,
    folders: Res<Assets<LoadedFolder>>,
    mut loaded_event: EventReader<AssetEvent<LoadedFolder>>,
) {
    for event in loaded_event.read() {
        if let AssetEvent::LoadedWithDependencies { id } = event {
            if let Some(folder) = folders.get(*id) {
                warn!("Folder items: {:?}", folder.handles);
                if let Some(source) = folder.handles.first() {
                    commands.spawn(AudioBundle {
                        source: source.clone().typed::<AudioSource>(),
                        settings: PlaybackSettings::LOOP,
                    });
                }
            }
        }
    }
}
```

---------

Co-authored-by: Kanabenki <lucien.menassol@gmail.com>
Co-authored-by: François Mockers <francois.mockers@vleue.com>
2024-10-01 12:23:24 +00:00
..
macros Allow to expect (adopted) (#15301) 2024-09-20 19:16:42 +00:00
src Add directory related functions to AndroidAssetReader (#11495) 2024-10-01 12:23:24 +00:00
Cargo.toml Use crate: disqualified (#15372) 2024-09-23 17:34:17 +00:00
README.md Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00

Bevy Asset

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