bevy/examples/3d/3d_scene.rs
2020-07-10 01:06:21 -07:00

59 lines
1.7 KiB
Rust

use bevy::prelude::*;
fn main() {
App::build()
.add_default_plugins()
.add_startup_system(setup.system())
.run();
}
/// set up a simple scene
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
// create a cube and a plane mesh
let cube_handle = meshes.add(Mesh::from(shape::Cube { size: 1.0 }));
let plane_handle = meshes.add(Mesh::from(shape::Plane { size: 10.0 }));
// create materials for our cube and plane
let cube_material_handle = materials.add(StandardMaterial {
albedo: Color::rgb(0.5, 0.4, 0.3),
..Default::default()
});
let plane_material_handle = materials.add(StandardMaterial {
albedo: Color::rgb(0.1, 0.2, 0.1),
..Default::default()
});
// add entities to the world
commands
// plane
.spawn(PbrComponents {
mesh: plane_handle,
material: plane_material_handle,
..Default::default()
})
// cube
.spawn(PbrComponents {
mesh: cube_handle,
material: cube_material_handle,
translation: Translation::new(0.0, 1.0, 0.0),
..Default::default()
})
// light
.spawn(LightComponents {
translation: Translation::new(4.0, 5.0, -4.0),
..Default::default()
})
// camera
.spawn(PerspectiveCameraComponents {
transform: Transform::new_sync_disabled(Mat4::face_toward(
Vec3::new(3.0, 5.0, 8.0),
Vec3::new(0.0, 0.0, 0.0),
Vec3::new(0.0, 1.0, 0.0),
)),
..Default::default()
});
}