# Objective
Fixes#13910
When a transition is over, the animation is stopped. There was a race
condition; if an animation was started while it also had an active
transition, the transition ending would then incorrectly stop the newly
added animation.
## Solution
When starting an animation, cancel any previous transition for the same
animation.
## Testing
The changes were tested manually, mainly by using the `animated_fox`
example. I also tested with changes from
https://github.com/bevyengine/bevy/pull/13909.
I'd like to have an unit test for this as well, but it seems quite
complex to do, as I'm not sure how I would detect an incorrectly paused
animation.
Reviewers can follow the instructions in #13910 to reproduce.
Tested on macos 14.4 (M3 processor) Should be platform-independent,
though.