mirror of
https://github.com/bevyengine/bevy
synced 2024-12-24 03:53:06 +00:00
17e504812b
# Objective clean up example get_single method, make code clean; ## Solution - replace `Query` with `Single` Query - remove `get_single` or `get_single_mut` condition block
317 lines
11 KiB
Rust
317 lines
11 KiB
Rust
//! Demonstrates different sub view effects.
|
|
//!
|
|
//! A sub view is essentially a smaller section of a larger viewport. Some use
|
|
//! cases include:
|
|
//! - Split one image across multiple cameras, for use in a multimonitor setups
|
|
//! - Magnify a section of the image, by rendering a small sub view in another
|
|
//! camera
|
|
//! - Rapidly change the sub view offset to get a screen shake effect
|
|
use bevy::{
|
|
prelude::*,
|
|
render::camera::{ScalingMode, SubCameraView, Viewport},
|
|
};
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
.add_systems(Startup, setup)
|
|
.add_systems(Update, (move_camera_view, resize_viewports))
|
|
.run();
|
|
}
|
|
|
|
#[derive(Debug, Component)]
|
|
struct MovingCameraMarker;
|
|
|
|
/// Set up a simple 3D scene
|
|
fn setup(
|
|
mut commands: Commands,
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
|
mut materials: ResMut<Assets<StandardMaterial>>,
|
|
) {
|
|
let transform = Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y);
|
|
|
|
// Plane
|
|
commands.spawn((
|
|
Mesh3d(meshes.add(Plane3d::default().mesh().size(5.0, 5.0))),
|
|
MeshMaterial3d(materials.add(Color::srgb(0.3, 0.5, 0.3))),
|
|
));
|
|
|
|
// Cube
|
|
commands.spawn((
|
|
Mesh3d(meshes.add(Cuboid::default())),
|
|
MeshMaterial3d(materials.add(Color::srgb(0.8, 0.7, 0.6))),
|
|
Transform::from_xyz(0.0, 0.5, 0.0),
|
|
));
|
|
|
|
// Light
|
|
commands.spawn((
|
|
PointLight {
|
|
shadows_enabled: true,
|
|
..default()
|
|
},
|
|
Transform::from_xyz(4.0, 8.0, 4.0),
|
|
));
|
|
|
|
// Main perspective camera:
|
|
//
|
|
// The main perspective image to use as a comparison for the sub views.
|
|
commands.spawn((
|
|
Camera3d::default(),
|
|
Camera::default(),
|
|
ExampleViewports::PerspectiveMain,
|
|
transform,
|
|
));
|
|
|
|
// Perspective camera right half:
|
|
//
|
|
// For this camera, the projection is perspective, and `size` is half the
|
|
// width of the `full_size`, while the x value of `offset` is set to half
|
|
// the value of the full width, causing the right half of the image to be
|
|
// shown. Since the viewport has an aspect ratio of 1x1 and the sub view has
|
|
// an aspect ratio of 1x2, the image appears stretched along the horizontal
|
|
// axis.
|
|
commands.spawn((
|
|
Camera3d::default(),
|
|
Camera {
|
|
sub_camera_view: Some(SubCameraView {
|
|
// The values of `full_size` and `size` do not have to be the
|
|
// exact values of your physical viewport. The important part is
|
|
// the ratio between them.
|
|
full_size: UVec2::new(10, 10),
|
|
// The `offset` is also relative to the values in `full_size`
|
|
// and `size`
|
|
offset: Vec2::new(5.0, 0.0),
|
|
size: UVec2::new(5, 10),
|
|
}),
|
|
order: 1,
|
|
..default()
|
|
},
|
|
ExampleViewports::PerspectiveStretched,
|
|
transform,
|
|
));
|
|
|
|
// Perspective camera moving:
|
|
//
|
|
// For this camera, the projection is perspective, and the offset is updated
|
|
// continuously in 150 units per second in `move_camera_view`. Since the
|
|
// `full_size` is 500x500, the image should appear to be moving across the
|
|
// full image once every 3.3 seconds. `size` is a fifth of the size of
|
|
// `full_size`, so the image will appear zoomed in.
|
|
commands.spawn((
|
|
Camera3d::default(),
|
|
Camera {
|
|
sub_camera_view: Some(SubCameraView {
|
|
full_size: UVec2::new(500, 500),
|
|
offset: Vec2::ZERO,
|
|
size: UVec2::new(100, 100),
|
|
}),
|
|
order: 2,
|
|
..default()
|
|
},
|
|
transform,
|
|
ExampleViewports::PerspectiveMoving,
|
|
MovingCameraMarker,
|
|
));
|
|
|
|
// Perspective camera different aspect ratio:
|
|
//
|
|
// For this camera, the projection is perspective, and the aspect ratio of
|
|
// the sub view (2x1) is different to the aspect ratio of the full view
|
|
// (2x2). The aspect ratio of the sub view matches the aspect ratio of
|
|
// the viewport and should show an unstretched image of the top half of the
|
|
// full perspective image.
|
|
commands.spawn((
|
|
Camera3d::default(),
|
|
Camera {
|
|
sub_camera_view: Some(SubCameraView {
|
|
full_size: UVec2::new(800, 800),
|
|
offset: Vec2::ZERO,
|
|
size: UVec2::new(800, 400),
|
|
}),
|
|
order: 3,
|
|
..default()
|
|
},
|
|
ExampleViewports::PerspectiveControl,
|
|
transform,
|
|
));
|
|
|
|
// Main orthographic camera:
|
|
//
|
|
// The main orthographic image to use as a comparison for the sub views.
|
|
commands.spawn((
|
|
Camera3d::default(),
|
|
Projection::from(OrthographicProjection {
|
|
scaling_mode: ScalingMode::FixedVertical {
|
|
viewport_height: 6.0,
|
|
},
|
|
..OrthographicProjection::default_3d()
|
|
}),
|
|
Camera {
|
|
order: 4,
|
|
..default()
|
|
},
|
|
ExampleViewports::OrthographicMain,
|
|
transform,
|
|
));
|
|
|
|
// Orthographic camera left half:
|
|
//
|
|
// For this camera, the projection is orthographic, and `size` is half the
|
|
// width of the `full_size`, causing the left half of the image to be shown.
|
|
// Since the viewport has an aspect ratio of 1x1 and the sub view has an
|
|
// aspect ratio of 1x2, the image appears stretched along the horizontal axis.
|
|
commands.spawn((
|
|
Camera3d::default(),
|
|
Projection::from(OrthographicProjection {
|
|
scaling_mode: ScalingMode::FixedVertical {
|
|
viewport_height: 6.0,
|
|
},
|
|
..OrthographicProjection::default_3d()
|
|
}),
|
|
Camera {
|
|
sub_camera_view: Some(SubCameraView {
|
|
full_size: UVec2::new(2, 2),
|
|
offset: Vec2::ZERO,
|
|
size: UVec2::new(1, 2),
|
|
}),
|
|
order: 5,
|
|
..default()
|
|
},
|
|
ExampleViewports::OrthographicStretched,
|
|
transform,
|
|
));
|
|
|
|
// Orthographic camera moving:
|
|
//
|
|
// For this camera, the projection is orthographic, and the offset is
|
|
// updated continuously in 150 units per second in `move_camera_view`. Since
|
|
// the `full_size` is 500x500, the image should appear to be moving across
|
|
// the full image once every 3.3 seconds. `size` is a fifth of the size of
|
|
// `full_size`, so the image will appear zoomed in.
|
|
commands.spawn((
|
|
Camera3d::default(),
|
|
Projection::from(OrthographicProjection {
|
|
scaling_mode: ScalingMode::FixedVertical {
|
|
viewport_height: 6.0,
|
|
},
|
|
..OrthographicProjection::default_3d()
|
|
}),
|
|
Camera {
|
|
sub_camera_view: Some(SubCameraView {
|
|
full_size: UVec2::new(500, 500),
|
|
offset: Vec2::ZERO,
|
|
size: UVec2::new(100, 100),
|
|
}),
|
|
order: 6,
|
|
..default()
|
|
},
|
|
transform,
|
|
ExampleViewports::OrthographicMoving,
|
|
MovingCameraMarker,
|
|
));
|
|
|
|
// Orthographic camera different aspect ratio:
|
|
//
|
|
// For this camera, the projection is orthographic, and the aspect ratio of
|
|
// the sub view (2x1) is different to the aspect ratio of the full view
|
|
// (2x2). The aspect ratio of the sub view matches the aspect ratio of
|
|
// the viewport and should show an unstretched image of the top half of the
|
|
// full orthographic image.
|
|
commands.spawn((
|
|
Camera3d::default(),
|
|
Projection::from(OrthographicProjection {
|
|
scaling_mode: ScalingMode::FixedVertical {
|
|
viewport_height: 6.0,
|
|
},
|
|
..OrthographicProjection::default_3d()
|
|
}),
|
|
Camera {
|
|
sub_camera_view: Some(SubCameraView {
|
|
full_size: UVec2::new(200, 200),
|
|
offset: Vec2::ZERO,
|
|
size: UVec2::new(200, 100),
|
|
}),
|
|
order: 7,
|
|
..default()
|
|
},
|
|
ExampleViewports::OrthographicControl,
|
|
transform,
|
|
));
|
|
}
|
|
|
|
fn move_camera_view(
|
|
mut movable_camera_query: Query<&mut Camera, With<MovingCameraMarker>>,
|
|
time: Res<Time>,
|
|
) {
|
|
for mut camera in movable_camera_query.iter_mut() {
|
|
if let Some(sub_view) = &mut camera.sub_camera_view {
|
|
sub_view.offset.x = (time.elapsed_secs() * 150.) % 450.0 - 50.0;
|
|
sub_view.offset.y = sub_view.offset.x;
|
|
}
|
|
}
|
|
}
|
|
|
|
// To ensure viewports remain the same at any window size
|
|
fn resize_viewports(
|
|
window: Single<&Window, With<bevy::window::PrimaryWindow>>,
|
|
mut viewports: Query<(&mut Camera, &ExampleViewports)>,
|
|
) {
|
|
let window_size = window.physical_size();
|
|
|
|
let small_height = window_size.y / 5;
|
|
let small_width = window_size.x / 8;
|
|
|
|
let large_height = small_height * 4;
|
|
let large_width = small_width * 4;
|
|
|
|
let large_size = UVec2::new(large_width, large_height);
|
|
|
|
// Enforce the aspect ratio of the small viewports to ensure the images
|
|
// appear unstretched
|
|
let small_dim = small_height.min(small_width);
|
|
let small_size = UVec2::new(small_dim, small_dim);
|
|
|
|
let small_wide_size = UVec2::new(small_dim * 2, small_dim);
|
|
|
|
for (mut camera, example_viewport) in viewports.iter_mut() {
|
|
if camera.viewport.is_none() {
|
|
camera.viewport = Some(Viewport::default());
|
|
};
|
|
|
|
let Some(viewport) = &mut camera.viewport else {
|
|
continue;
|
|
};
|
|
|
|
let (size, position) = match example_viewport {
|
|
ExampleViewports::PerspectiveMain => (large_size, UVec2::new(0, small_height)),
|
|
ExampleViewports::PerspectiveStretched => (small_size, UVec2::ZERO),
|
|
ExampleViewports::PerspectiveMoving => (small_size, UVec2::new(small_width, 0)),
|
|
ExampleViewports::PerspectiveControl => {
|
|
(small_wide_size, UVec2::new(small_width * 2, 0))
|
|
}
|
|
ExampleViewports::OrthographicMain => {
|
|
(large_size, UVec2::new(large_width, small_height))
|
|
}
|
|
ExampleViewports::OrthographicStretched => (small_size, UVec2::new(small_width * 4, 0)),
|
|
ExampleViewports::OrthographicMoving => (small_size, UVec2::new(small_width * 5, 0)),
|
|
ExampleViewports::OrthographicControl => {
|
|
(small_wide_size, UVec2::new(small_width * 6, 0))
|
|
}
|
|
};
|
|
|
|
viewport.physical_size = size;
|
|
viewport.physical_position = position;
|
|
}
|
|
}
|
|
|
|
#[derive(Component)]
|
|
enum ExampleViewports {
|
|
PerspectiveMain,
|
|
PerspectiveStretched,
|
|
PerspectiveMoving,
|
|
PerspectiveControl,
|
|
OrthographicMain,
|
|
OrthographicStretched,
|
|
OrthographicMoving,
|
|
OrthographicControl,
|
|
}
|