mirror of
https://github.com/bevyengine/bevy
synced 2024-11-26 22:50:19 +00:00
36 lines
No EOL
1.1 KiB
Rust
36 lines
No EOL
1.1 KiB
Rust
use bevy::prelude::*;
|
|
use serde::{Deserialize, Serialize};
|
|
|
|
fn main() {
|
|
App::build()
|
|
.add_default_plugins()
|
|
// Registering components informs Bevy that they exist. This allows them to be used when loading/saving scenes
|
|
// This step is only required if you want to load/save your components.
|
|
.register_component::<Test>()
|
|
.register_component::<Foo>()
|
|
// .add_startup_system(setup)
|
|
.add_startup_system(load_scene)
|
|
.run();
|
|
}
|
|
|
|
#[derive(Serialize, Deserialize, Clone)]
|
|
struct Test {
|
|
pub x: f32,
|
|
pub y: f32,
|
|
}
|
|
|
|
#[derive(Serialize, Deserialize, Clone)]
|
|
struct Foo {
|
|
pub value: String,
|
|
}
|
|
|
|
fn load_scene(_world: &mut World, resources: &mut Resources) {
|
|
let asset_server = resources.get::<AssetServer>().unwrap();
|
|
let mut scenes = resources.get_mut::<Assets<Scene>>().unwrap();
|
|
|
|
let scene_handle: Handle<Scene> = asset_server
|
|
.load_sync(&mut scenes, "assets/scene/load_scene_example.scn")
|
|
.unwrap();
|
|
let _scene= scenes.get(&scene_handle).unwrap();
|
|
// world.merge(scene)
|
|
} |