bevy/examples/2d
danieleades d8974e7c3d small and mostly pointless refactoring (#2934)
What is says on the tin.

This has got more to do with making `clippy` slightly more *quiet* than it does with changing anything that might greatly impact readability or performance.

that said, deriving `Default` for a couple of structs is a nice easy win
2022-02-13 22:33:55 +00:00
..
contributors.rs Cleanup some things which shouldn't be components (#2982) 2022-02-03 23:56:57 +00:00
many_sprites.rs small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00
mesh2d.rs Add 2d meshes and materials (#3460) 2022-01-08 01:29:08 +00:00
mesh2d_manual.rs Add 2d meshes and materials (#3460) 2022-01-08 01:29:08 +00:00
move_sprite.rs Add move sprite example. (#2414) 2022-02-02 02:44:51 +00:00
rect.rs Add an example to draw a rectangle (#2957) 2021-12-18 00:52:37 +00:00
rotation.rs Simple 2d rotation example (#3065) 2022-01-25 22:10:11 +00:00
sprite.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
sprite_flipping.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
sprite_sheet.rs Cleanup some things which shouldn't be components (#2982) 2022-02-03 23:56:57 +00:00
text2d.rs Implement and require #[derive(Component)] on all component structs (#2254) 2021-10-03 19:23:44 +00:00
texture_atlas.rs small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00