bevy/examples/animation
Design_Dream 8b636f32cf
Remove the invalid system ordering in the animation example. (#16173)
# Objective

In the animation example, there is the code `.add_systems(Update,
init_animations.before(animate_targets))`, where `animate_targets` is
added to the `PostUpdate` in the `AnimationPlugin`. Therefore, the
`.before(animate_targets)` here is ineffective and should be removed.
2024-10-30 23:44:19 +00:00
..
animated_fox.rs Remove the invalid system ordering in the animation example. (#16173) 2024-10-30 23:44:19 +00:00
animated_transform.rs Deprecate SpatialBundle (#15830) 2024-10-13 17:28:22 +00:00
animated_ui.rs Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) 2024-10-18 22:25:33 +00:00
animation_events.rs aligning public apis of Time,Timer and Stopwatch (#15962) 2024-10-16 21:09:32 +00:00
animation_graph.rs Remove the invalid system ordering in the animation example. (#16173) 2024-10-30 23:44:19 +00:00
animation_masks.rs Fix animation_masks example's buttons (#15996) 2024-10-18 23:53:10 +00:00
color_animation.rs Use en-us locale for typos (#16037) 2024-10-20 18:55:17 +00:00
custom_skinned_mesh.rs aligning public apis of Time,Timer and Stopwatch (#15962) 2024-10-16 21:09:32 +00:00
eased_motion.rs Remove the Component trait implementation from Handle (#15796) 2024-10-09 21:10:01 +00:00
easing_functions.rs Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) 2024-10-18 22:25:33 +00:00
gltf_skinned_mesh.rs aligning public apis of Time,Timer and Stopwatch (#15962) 2024-10-16 21:09:32 +00:00
morph_targets.rs Fix println in morph_targets example (#15851) 2024-10-11 15:35:22 +00:00