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# Objective `TextureAtlas` supports pregenerated texture atlases with padding, but `TextureAtlasBuilder` can't add padding when it creates a new atlas. fixes #8150 ## Solution Add a method `padding` to `TextureAtlasBuilder` that sets the amount of padding to add around each texture. When queueing the textures to be copied, add the padding value to the size of each source texture. Then when copying the source textures to the output atlas texture subtract the same padding value from the sizes of the target rects. unpadded: <img width="961" alt="texture_atlas_example" src="https://github.com/bevyengine/bevy/assets/27962798/8cf02442-dc3e-4429-90f1-543bc9270d8b"> padded: <img width="961" alt="texture_atlas_example_with_padding" src="https://github.com/bevyengine/bevy/assets/27962798/da347bcc-b083-4650-ba0c-86883853764f"> --- ## Changelog `TextureAtlasBuilder` * Added support for building texture atlases with padding. * Adds a `padding` method to `TextureAtlasBuilder` that can be used to set an amount of padding to add between the sprites of the generated texture atlas. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> |
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