mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 12:43:34 +00:00
90b5ed6c93
# Objective Adjust instruction text in some newer examples to match the [example visual guidelines](https://bevyengine.org/learn/contribute/helping-out/creating-examples/#visual-guidelines). ## Solution Move text 12px from edge of screen ## Testing ``` cargo run --example alter_mesh cargo run --example alter_sprite cargo run --example camera_orbit cargo run --example projection_zoom cargo run --example irradiance_volumes cargo run --example log_layers_ecs cargo run --example multi_asset_sync cargo run --example multiple_windows cargo run --example order_independent_transparency ``` ## Additional information This isn't comprehensive, just the most trivial cases. I'll double check my notes and probably follow up with an issue to look into visual guidelines for a few other examples.
81 lines
2.4 KiB
Rust
81 lines
2.4 KiB
Rust
//! Showcase how to use and configure FPS overlay.
|
|
|
|
use bevy::{
|
|
dev_tools::fps_overlay::{FpsOverlayConfig, FpsOverlayPlugin},
|
|
prelude::*,
|
|
text::FontSmoothing,
|
|
};
|
|
|
|
struct OverlayColor;
|
|
|
|
impl OverlayColor {
|
|
const RED: Color = Color::srgb(1.0, 0.0, 0.0);
|
|
const GREEN: Color = Color::srgb(0.0, 1.0, 0.0);
|
|
}
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins((
|
|
DefaultPlugins,
|
|
FpsOverlayPlugin {
|
|
config: FpsOverlayConfig {
|
|
text_config: TextFont {
|
|
// Here we define size of our overlay
|
|
font_size: 42.0,
|
|
// If we want, we can use a custom font
|
|
font: default(),
|
|
// We could also disable font smoothing,
|
|
font_smoothing: FontSmoothing::default(),
|
|
},
|
|
// We can also change color of the overlay
|
|
text_color: OverlayColor::GREEN,
|
|
enabled: true,
|
|
},
|
|
},
|
|
))
|
|
.add_systems(Startup, setup)
|
|
.add_systems(Update, customize_config)
|
|
.run();
|
|
}
|
|
|
|
fn setup(mut commands: Commands) {
|
|
// We need to spawn a camera (2d or 3d) to see the overlay
|
|
commands.spawn(Camera2d);
|
|
|
|
// Instruction text
|
|
|
|
commands.spawn((
|
|
Text::new(concat!(
|
|
"Press 1 to toggle the overlay color.\n",
|
|
"Press 2 to decrease the overlay size.\n",
|
|
"Press 3 to increase the overlay size.\n",
|
|
"Press 4 to toggle the overlay visibility."
|
|
)),
|
|
Style {
|
|
position_type: PositionType::Absolute,
|
|
bottom: Val::Px(12.),
|
|
left: Val::Px(12.),
|
|
..default()
|
|
},
|
|
));
|
|
}
|
|
|
|
fn customize_config(input: Res<ButtonInput<KeyCode>>, mut overlay: ResMut<FpsOverlayConfig>) {
|
|
if input.just_pressed(KeyCode::Digit1) {
|
|
// Changing resource will affect overlay
|
|
if overlay.text_color == OverlayColor::GREEN {
|
|
overlay.text_color = OverlayColor::RED;
|
|
} else {
|
|
overlay.text_color = OverlayColor::GREEN;
|
|
}
|
|
}
|
|
if input.just_pressed(KeyCode::Digit2) {
|
|
overlay.text_config.font_size -= 2.0;
|
|
}
|
|
if input.just_pressed(KeyCode::Digit3) {
|
|
overlay.text_config.font_size += 2.0;
|
|
}
|
|
if input.just_pressed(KeyCode::Digit4) {
|
|
overlay.enabled = !overlay.enabled;
|
|
}
|
|
}
|