mirror of
https://github.com/bevyengine/bevy
synced 2024-12-19 09:33:06 +00:00
b04947d44f
The first step in the migration to required components! This PR removes `GlobalTransform` from all user-facing code, since it's now added automatically wherever `Transform` is used. ## Testing - None of the examples I tested were broken, and I assume breaking transforms in any way would be visible *everywhere* --- ## Changelog - Make `Transform` require `GlobalTransform` ~~- Remove `GlobalTransform` from all engine bundles~~ - Remove in-engine insertions of GlobalTransform and TransformBundle - Deprecate `TransformBundle` - update docs to reflect changes ## Migration Guide Replace all insertions of `GlobalTransform` and/or `TransformBundle` with `Transform` alone. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Tim <JustTheCoolDude@gmail.com>
518 lines
19 KiB
Rust
518 lines
19 KiB
Rust
use crate::components::{GlobalTransform, Transform};
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use bevy_ecs::{
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change_detection::Ref,
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prelude::{Changed, DetectChanges, Entity, Query, With, Without},
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query::{Added, Or},
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removal_detection::RemovedComponents,
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system::{Local, ParamSet},
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};
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use bevy_hierarchy::{Children, Parent};
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/// Update [`GlobalTransform`] component of entities that aren't in the hierarchy
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///
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/// Third party plugins should ensure that this is used in concert with [`propagate_transforms`].
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pub fn sync_simple_transforms(
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mut query: ParamSet<(
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Query<
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(&Transform, &mut GlobalTransform),
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(
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Or<(Changed<Transform>, Added<GlobalTransform>)>,
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Without<Parent>,
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Without<Children>,
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),
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>,
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Query<(Ref<Transform>, &mut GlobalTransform), (Without<Parent>, Without<Children>)>,
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)>,
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mut orphaned: RemovedComponents<Parent>,
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) {
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// Update changed entities.
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query
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.p0()
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.par_iter_mut()
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.for_each(|(transform, mut global_transform)| {
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*global_transform = GlobalTransform::from(*transform);
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});
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// Update orphaned entities.
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let mut query = query.p1();
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let mut iter = query.iter_many_mut(orphaned.read());
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while let Some((transform, mut global_transform)) = iter.fetch_next() {
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if !transform.is_changed() && !global_transform.is_added() {
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*global_transform = GlobalTransform::from(*transform);
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}
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}
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}
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/// Update [`GlobalTransform`] component of entities based on entity hierarchy and
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/// [`Transform`] component.
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///
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/// Third party plugins should ensure that this is used in concert with [`sync_simple_transforms`].
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pub fn propagate_transforms(
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mut root_query: Query<
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(Entity, &Children, Ref<Transform>, &mut GlobalTransform),
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Without<Parent>,
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>,
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mut orphaned: RemovedComponents<Parent>,
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transform_query: Query<(Ref<Transform>, &mut GlobalTransform, Option<&Children>), With<Parent>>,
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parent_query: Query<(Entity, Ref<Parent>), With<GlobalTransform>>,
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mut orphaned_entities: Local<Vec<Entity>>,
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) {
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orphaned_entities.clear();
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orphaned_entities.extend(orphaned.read());
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orphaned_entities.sort_unstable();
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root_query.par_iter_mut().for_each(
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|(entity, children, transform, mut global_transform)| {
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let changed = transform.is_changed() || global_transform.is_added() || orphaned_entities.binary_search(&entity).is_ok();
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if changed {
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*global_transform = GlobalTransform::from(*transform);
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}
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for (child, actual_parent) in parent_query.iter_many(children) {
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assert_eq!(
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actual_parent.get(), entity,
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"Malformed hierarchy. This probably means that your hierarchy has been improperly maintained, or contains a cycle"
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);
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// SAFETY:
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// - `child` must have consistent parentage, or the above assertion would panic.
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// Since `child` is parented to a root entity, the entire hierarchy leading to it is consistent.
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// - We may operate as if all descendants are consistent, since `propagate_recursive` will panic before
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// continuing to propagate if it encounters an entity with inconsistent parentage.
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// - Since each root entity is unique and the hierarchy is consistent and forest-like,
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// other root entities' `propagate_recursive` calls will not conflict with this one.
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// - Since this is the only place where `transform_query` gets used, there will be no conflicting fetches elsewhere.
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#[expect(unsafe_code, reason = "`propagate_recursive()` is unsafe due to its use of `Query::get_unchecked()`.")]
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unsafe {
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propagate_recursive(
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&global_transform,
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&transform_query,
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&parent_query,
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child,
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changed || actual_parent.is_changed(),
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);
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}
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}
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},
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);
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}
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/// Recursively propagates the transforms for `entity` and all of its descendants.
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///
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/// # Panics
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///
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/// If `entity`'s descendants have a malformed hierarchy, this function will panic occur before propagating
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/// the transforms of any malformed entities and their descendants.
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///
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/// # Safety
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///
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/// - While this function is running, `transform_query` must not have any fetches for `entity`,
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/// nor any of its descendants.
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/// - The caller must ensure that the hierarchy leading to `entity`
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/// is well-formed and must remain as a tree or a forest. Each entity must have at most one parent.
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#[expect(
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unsafe_code,
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reason = "This function uses `Query::get_unchecked()`, which can result in multiple mutable references if the preconditions are not met."
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)]
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unsafe fn propagate_recursive(
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parent: &GlobalTransform,
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transform_query: &Query<
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(Ref<Transform>, &mut GlobalTransform, Option<&Children>),
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With<Parent>,
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>,
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parent_query: &Query<(Entity, Ref<Parent>), With<GlobalTransform>>,
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entity: Entity,
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mut changed: bool,
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) {
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let (global_matrix, children) = {
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let Ok((transform, mut global_transform, children)) =
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// SAFETY: This call cannot create aliased mutable references.
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// - The top level iteration parallelizes on the roots of the hierarchy.
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// - The caller ensures that each child has one and only one unique parent throughout the entire
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// hierarchy.
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//
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// For example, consider the following malformed hierarchy:
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//
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// A
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// / \
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// B C
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// \ /
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// D
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//
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// D has two parents, B and C. If the propagation passes through C, but the Parent component on D points to B,
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// the above check will panic as the origin parent does match the recorded parent.
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//
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// Also consider the following case, where A and B are roots:
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//
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// A B
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// \ /
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// C D
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// \ /
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// E
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//
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// Even if these A and B start two separate tasks running in parallel, one of them will panic before attempting
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// to mutably access E.
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(unsafe { transform_query.get_unchecked(entity) }) else {
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return;
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};
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changed |= transform.is_changed() || global_transform.is_added();
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if changed {
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*global_transform = parent.mul_transform(*transform);
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}
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(global_transform, children)
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};
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let Some(children) = children else { return };
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for (child, actual_parent) in parent_query.iter_many(children) {
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assert_eq!(
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actual_parent.get(), entity,
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"Malformed hierarchy. This probably means that your hierarchy has been improperly maintained, or contains a cycle"
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);
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// SAFETY: The caller guarantees that `transform_query` will not be fetched
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// for any descendants of `entity`, so it is safe to call `propagate_recursive` for each child.
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//
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// The above assertion ensures that each child has one and only one unique parent throughout the
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// entire hierarchy.
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unsafe {
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propagate_recursive(
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global_matrix.as_ref(),
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transform_query,
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parent_query,
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child,
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changed || actual_parent.is_changed(),
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);
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}
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}
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}
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#[cfg(test)]
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mod test {
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use bevy_app::prelude::*;
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use bevy_ecs::{prelude::*, world::CommandQueue};
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use bevy_math::{vec3, Vec3};
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use bevy_tasks::{ComputeTaskPool, TaskPool};
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use crate::systems::*;
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use bevy_hierarchy::{BuildChildren, ChildBuild};
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#[test]
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fn correct_parent_removed() {
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ComputeTaskPool::get_or_init(TaskPool::default);
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let mut world = World::default();
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let offset_global_transform =
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|offset| GlobalTransform::from(Transform::from_xyz(offset, offset, offset));
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let offset_transform = |offset| Transform::from_xyz(offset, offset, offset);
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let mut schedule = Schedule::default();
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schedule.add_systems((sync_simple_transforms, propagate_transforms));
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let mut command_queue = CommandQueue::default();
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let mut commands = Commands::new(&mut command_queue, &world);
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let root = commands.spawn(offset_transform(3.3)).id();
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let parent = commands.spawn(offset_transform(4.4)).id();
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let child = commands.spawn(offset_transform(5.5)).id();
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commands.entity(parent).set_parent(root);
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commands.entity(child).set_parent(parent);
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command_queue.apply(&mut world);
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schedule.run(&mut world);
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assert_eq!(
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world.get::<GlobalTransform>(parent).unwrap(),
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&offset_global_transform(4.4 + 3.3),
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"The transform systems didn't run, ie: `GlobalTransform` wasn't updated",
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);
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// Remove parent of `parent`
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let mut command_queue = CommandQueue::default();
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let mut commands = Commands::new(&mut command_queue, &world);
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commands.entity(parent).remove_parent();
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command_queue.apply(&mut world);
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schedule.run(&mut world);
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assert_eq!(
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world.get::<GlobalTransform>(parent).unwrap(),
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&offset_global_transform(4.4),
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"The global transform of an orphaned entity wasn't updated properly",
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);
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// Remove parent of `child`
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let mut command_queue = CommandQueue::default();
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let mut commands = Commands::new(&mut command_queue, &world);
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commands.entity(child).remove_parent();
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command_queue.apply(&mut world);
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schedule.run(&mut world);
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assert_eq!(
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world.get::<GlobalTransform>(child).unwrap(),
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&offset_global_transform(5.5),
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"The global transform of an orphaned entity wasn't updated properly",
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);
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}
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#[test]
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fn did_propagate() {
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ComputeTaskPool::get_or_init(TaskPool::default);
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let mut world = World::default();
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let mut schedule = Schedule::default();
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schedule.add_systems((sync_simple_transforms, propagate_transforms));
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// Root entity
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world.spawn(Transform::from_xyz(1.0, 0.0, 0.0));
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let mut children = Vec::new();
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world
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.spawn(Transform::from_xyz(1.0, 0.0, 0.0))
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.with_children(|parent| {
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children.push(parent.spawn(Transform::from_xyz(0.0, 2.0, 0.)).id());
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children.push(parent.spawn(Transform::from_xyz(0.0, 0.0, 3.)).id());
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});
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schedule.run(&mut world);
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assert_eq!(
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*world.get::<GlobalTransform>(children[0]).unwrap(),
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GlobalTransform::from_xyz(1.0, 0.0, 0.0) * Transform::from_xyz(0.0, 2.0, 0.0)
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);
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assert_eq!(
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*world.get::<GlobalTransform>(children[1]).unwrap(),
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GlobalTransform::from_xyz(1.0, 0.0, 0.0) * Transform::from_xyz(0.0, 0.0, 3.0)
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);
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}
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#[test]
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fn did_propagate_command_buffer() {
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let mut world = World::default();
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let mut schedule = Schedule::default();
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schedule.add_systems((sync_simple_transforms, propagate_transforms));
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// Root entity
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let mut queue = CommandQueue::default();
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let mut commands = Commands::new(&mut queue, &world);
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let mut children = Vec::new();
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commands
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.spawn(Transform::from_xyz(1.0, 0.0, 0.0))
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.with_children(|parent| {
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children.push(parent.spawn(Transform::from_xyz(0.0, 2.0, 0.0)).id());
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children.push(parent.spawn(Transform::from_xyz(0.0, 0.0, 3.0)).id());
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});
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queue.apply(&mut world);
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schedule.run(&mut world);
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assert_eq!(
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*world.get::<GlobalTransform>(children[0]).unwrap(),
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GlobalTransform::from_xyz(1.0, 0.0, 0.0) * Transform::from_xyz(0.0, 2.0, 0.0)
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);
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assert_eq!(
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*world.get::<GlobalTransform>(children[1]).unwrap(),
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GlobalTransform::from_xyz(1.0, 0.0, 0.0) * Transform::from_xyz(0.0, 0.0, 3.0)
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);
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}
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#[test]
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fn correct_children() {
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ComputeTaskPool::get_or_init(TaskPool::default);
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let mut world = World::default();
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let mut schedule = Schedule::default();
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schedule.add_systems((sync_simple_transforms, propagate_transforms));
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// Add parent entities
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let mut children = Vec::new();
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let parent = {
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let mut command_queue = CommandQueue::default();
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let mut commands = Commands::new(&mut command_queue, &world);
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let parent = commands.spawn(Transform::from_xyz(1.0, 0.0, 0.0)).id();
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commands.entity(parent).with_children(|parent| {
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children.push(parent.spawn(Transform::from_xyz(0.0, 2.0, 0.0)).id());
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children.push(parent.spawn(Transform::from_xyz(0.0, 3.0, 0.0)).id());
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});
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command_queue.apply(&mut world);
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schedule.run(&mut world);
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parent
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};
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assert_eq!(
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world
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.get::<Children>(parent)
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.unwrap()
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.iter()
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.cloned()
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.collect::<Vec<_>>(),
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children,
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);
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// Parent `e1` to `e2`.
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{
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let mut command_queue = CommandQueue::default();
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let mut commands = Commands::new(&mut command_queue, &world);
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commands.entity(children[1]).add_child(children[0]);
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command_queue.apply(&mut world);
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schedule.run(&mut world);
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}
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assert_eq!(
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world
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.get::<Children>(parent)
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.unwrap()
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.iter()
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.cloned()
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.collect::<Vec<_>>(),
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vec![children[1]]
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);
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assert_eq!(
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world
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.get::<Children>(children[1])
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.unwrap()
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.iter()
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.cloned()
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.collect::<Vec<_>>(),
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vec![children[0]]
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);
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assert!(world.despawn(children[0]));
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schedule.run(&mut world);
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assert_eq!(
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world
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.get::<Children>(parent)
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.unwrap()
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.iter()
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.cloned()
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.collect::<Vec<_>>(),
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vec![children[1]]
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);
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}
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#[test]
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fn correct_transforms_when_no_children() {
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let mut app = App::new();
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ComputeTaskPool::get_or_init(TaskPool::default);
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app.add_systems(Update, (sync_simple_transforms, propagate_transforms));
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let translation = vec3(1.0, 0.0, 0.0);
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// These will be overwritten.
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let mut child = Entity::from_raw(0);
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let mut grandchild = Entity::from_raw(1);
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let parent = app
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.world_mut()
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.spawn(Transform::from_translation(translation))
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.with_children(|builder| {
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child = builder
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.spawn(Transform::IDENTITY)
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.with_children(|builder| {
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grandchild = builder.spawn(Transform::IDENTITY).id();
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})
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.id();
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})
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.id();
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app.update();
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// check the `Children` structure is spawned
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assert_eq!(&**app.world().get::<Children>(parent).unwrap(), &[child]);
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assert_eq!(
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&**app.world().get::<Children>(child).unwrap(),
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&[grandchild]
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);
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// Note that at this point, the `GlobalTransform`s will not have updated yet, due to `Commands` delay
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app.update();
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let mut state = app.world_mut().query::<&GlobalTransform>();
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for global in state.iter(app.world()) {
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assert_eq!(global, &GlobalTransform::from_translation(translation));
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}
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}
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#[test]
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#[should_panic]
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fn panic_when_hierarchy_cycle() {
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ComputeTaskPool::get_or_init(TaskPool::default);
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// We cannot directly edit Parent and Children, so we use a temp world to break
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// the hierarchy's invariants.
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let mut temp = World::new();
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let mut app = App::new();
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app.add_systems(Update, (propagate_transforms, sync_simple_transforms));
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fn setup_world(world: &mut World) -> (Entity, Entity) {
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let mut grandchild = Entity::from_raw(0);
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let child = world
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.spawn(Transform::IDENTITY)
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.with_children(|builder| {
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grandchild = builder.spawn(Transform::IDENTITY).id();
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})
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.id();
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(child, grandchild)
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}
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let (temp_child, temp_grandchild) = setup_world(&mut temp);
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let (child, grandchild) = setup_world(app.world_mut());
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assert_eq!(temp_child, child);
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assert_eq!(temp_grandchild, grandchild);
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app.world_mut()
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.spawn(Transform::IDENTITY)
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.add_children(&[child]);
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core::mem::swap(
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&mut *app.world_mut().get_mut::<Parent>(child).unwrap(),
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&mut *temp.get_mut::<Parent>(grandchild).unwrap(),
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);
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app.update();
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}
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|
#[test]
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fn global_transform_should_not_be_overwritten_after_reparenting() {
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let translation = Vec3::ONE;
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let mut world = World::new();
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// Create transform propagation schedule
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let mut schedule = Schedule::default();
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schedule.add_systems((sync_simple_transforms, propagate_transforms));
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// Spawn a `Transform` entity with a local translation of `Vec3::ONE`
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let mut spawn_transform_bundle =
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|| world.spawn(Transform::from_translation(translation)).id();
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// Spawn parent and child with identical transform bundles
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let parent = spawn_transform_bundle();
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let child = spawn_transform_bundle();
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world.entity_mut(parent).add_child(child);
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// Run schedule to propagate transforms
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schedule.run(&mut world);
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// Child should be positioned relative to its parent
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let parent_global_transform = *world.entity(parent).get::<GlobalTransform>().unwrap();
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let child_global_transform = *world.entity(child).get::<GlobalTransform>().unwrap();
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assert!(parent_global_transform
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.translation()
|
|
.abs_diff_eq(translation, 0.1));
|
|
assert!(child_global_transform
|
|
.translation()
|
|
.abs_diff_eq(2. * translation, 0.1));
|
|
|
|
// Reparent child
|
|
world.entity_mut(child).remove_parent();
|
|
world.entity_mut(parent).add_child(child);
|
|
|
|
// Run schedule to propagate transforms
|
|
schedule.run(&mut world);
|
|
|
|
// Translations should be unchanged after update
|
|
assert_eq!(
|
|
parent_global_transform,
|
|
*world.entity(parent).get::<GlobalTransform>().unwrap()
|
|
);
|
|
assert_eq!(
|
|
child_global_transform,
|
|
*world.entity(child).get::<GlobalTransform>().unwrap()
|
|
);
|
|
}
|
|
}
|