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https://github.com/bevyengine/bevy
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# Objective Add extra metadata for the shader examples that contains the location of their associated shader file(s). This is to be used for the bevy website shader examples so that the shader code is underneath the rust code. ## Solution Parse the example rust files for mentions of `.wgsl`, `.frag`, and `.vert`, then append the found paths to a field called `shader_code_paths` in the generated `index.md`s for each shader example.
23 lines
529 B
TOML
23 lines
529 B
TOML
[package]
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name = "example-showcase"
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edition = "2021"
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description = "Tool for running examples or generating a showcase page for the website."
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publish = false
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license = "MIT OR Apache-2.0"
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[dependencies]
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xshell = "0.2"
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clap = { version = "4.0", features = ["derive"] }
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ron = "0.8"
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toml_edit = { version = "0.22.7", default-features = false, features = [
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"parse",
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] }
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pbr = "1.1"
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regex = "1.10.5"
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[lints]
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workspace = true
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[package.metadata.docs.rs]
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rustdoc-args = ["-Zunstable-options", "--cfg", "docsrs"]
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all-features = true
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