bevy/crates/bevy_pbr/src/render
Aevyrie 4aa56050b6 Add infallible resource getters for WorldCell (#4104)
# Objective

- Eliminate all `worldcell.get_resource().unwrap()` cases.
- Provide helpful messages on panic.

## Solution

- Adds infallible resource getters to `WorldCell`, mirroring `World`.
2022-04-25 23:19:13 +00:00
..
depth.wgsl Mesh Skinning. Attempt #3 (#4238) 2022-03-29 18:31:13 +00:00
light.rs Add infallible resource getters for WorldCell (#4104) 2022-04-25 23:19:13 +00:00
mesh.rs Move Size to bevy_ui (#4285) 2022-04-25 13:54:46 +00:00
mesh.wgsl Mesh Skinning. Attempt #3 (#4238) 2022-03-29 18:31:13 +00:00
mesh_struct.wgsl Mesh Skinning. Attempt #3 (#4238) 2022-03-29 18:31:13 +00:00
mesh_view_bind_group.wgsl Use storage buffers for clustered forward point lights (#3989) 2022-04-07 16:16:35 +00:00
mod.rs Materials and MaterialPlugin (#3428) 2021-12-25 21:45:43 +00:00
pbr.wgsl Faster assign lights to clusters (#4345) 2022-04-15 02:53:20 +00:00
skinning.wgsl Mesh Skinning. Attempt #3 (#4238) 2022-03-29 18:31:13 +00:00
wireframe.wgsl Fix animation: shadow and wireframe support (#4367) 2022-03-30 19:56:16 +00:00