mirror of
https://github.com/bevyengine/bevy
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8d53c0af91
# Objective - Adds better comments and includes an example where the aspect ratio between `size` and `full_size` differ - Fixes #15576 ## Solution - Viewports are dynamically scaled to window size ## Testing - Tested with moving the window around and by manually setting the window scaling factor - Just to make sure nothing else is going on, someone on macOS should also test this ## Showcase Since calculating padding from window size is a hassle, the example now looks a bit more squished together: ![image](https://github.com/user-attachments/assets/68609cf2-5a67-49bd-8e0b-910bfd17f4d8)
313 lines
10 KiB
Rust
313 lines
10 KiB
Rust
//! Demonstrates different sub view effects.
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//!
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//! A sub view is essentially a smaller section of a larger viewport. Some use
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//! cases include:
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//! - Split one image across multiple cameras, for use in a multimonitor setups
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//! - Magnify a section of the image, by rendering a small sub view in another
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//! camera
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//! - Rapidly change the sub view offset to get a screen shake effect
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use bevy::{
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prelude::*,
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render::camera::{ScalingMode, SubCameraView, Viewport},
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};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_systems(Startup, setup)
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.add_systems(Update, (move_camera_view, resize_viewports))
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.run();
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}
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#[derive(Debug, Component)]
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struct MovingCameraMarker;
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/// Set up a simple 3D scene
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fn setup(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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let transform = Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y);
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// Plane
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commands.spawn((
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Mesh3d(meshes.add(Plane3d::default().mesh().size(5.0, 5.0))),
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MeshMaterial3d(materials.add(Color::srgb(0.3, 0.5, 0.3))),
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));
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// Cube
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commands.spawn((
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Mesh3d(meshes.add(Cuboid::default())),
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MeshMaterial3d(materials.add(Color::srgb(0.8, 0.7, 0.6))),
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Transform::from_xyz(0.0, 0.5, 0.0),
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));
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// Light
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commands.spawn((
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PointLight {
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shadows_enabled: true,
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..default()
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},
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Transform::from_xyz(4.0, 8.0, 4.0),
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));
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// Main perspective camera:
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//
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// The main perspective image to use as a comparison for the sub views.
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commands.spawn((
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Camera3d::default(),
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Camera::default(),
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ExampleViewports::PerspectiveMain,
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transform,
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));
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// Perspective camera right half:
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//
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// For this camera, the projection is perspective, and `size` is half the
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// width of the `full_size`, while the x value of `offset` is set to half
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// the value of the full width, causing the right half of the image to be
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// shown. Since the viewport has an aspect ratio of 1x1 and the sub view has
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// an aspect ratio of 1x2, the image appears stretched along the horizontal
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// axis.
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commands.spawn((
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Camera3d::default(),
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Camera {
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sub_camera_view: Some(SubCameraView {
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// The values of `full_size` and `size` do not have to be the
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// exact values of your physical viewport. The important part is
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// the ratio between them.
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full_size: UVec2::new(10, 10),
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// The `offset` is also relative to the values in `full_size`
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// and `size`
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offset: Vec2::new(5.0, 0.0),
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size: UVec2::new(5, 10),
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}),
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order: 1,
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..default()
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},
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ExampleViewports::PerspectiveStretched,
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transform,
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));
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// Perspective camera moving:
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//
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// For this camera, the projection is perspective, and the offset is updated
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// continuously in 150 units per second in `move_camera_view`. Since the
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// `full_size` is 500x500, the image should appear to be moving across the
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// full image once every 3.3 seconds. `size` is a fifth of the size of
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// `full_size`, so the image will appear zoomed in.
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commands.spawn((
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Camera3d::default(),
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Camera {
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sub_camera_view: Some(SubCameraView {
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full_size: UVec2::new(500, 500),
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offset: Vec2::ZERO,
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size: UVec2::new(100, 100),
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}),
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order: 2,
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..default()
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},
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transform,
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ExampleViewports::PerspectiveMoving,
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MovingCameraMarker,
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));
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// Perspective camera different aspect ratio:
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//
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// For this camera, the projection is perspective, and the aspect ratio of
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// the sub view (2x1) is different to the aspect ratio of the full view
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// (2x2). The aspect ratio of the sub view matches the aspect ratio of
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// the viewport and should show an unstretched image of the top half of the
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// full perspective image.
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commands.spawn((
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Camera3d::default(),
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Camera {
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sub_camera_view: Some(SubCameraView {
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full_size: UVec2::new(800, 800),
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offset: Vec2::ZERO,
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size: UVec2::new(800, 400),
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}),
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order: 3,
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..default()
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},
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ExampleViewports::PerspectiveControl,
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transform,
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));
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// Main orthographic camera:
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//
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// The main orthographic image to use as a comparison for the sub views.
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commands.spawn((
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Camera3d::default(),
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Projection::from(OrthographicProjection {
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scaling_mode: ScalingMode::FixedVertical(6.0),
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..OrthographicProjection::default_3d()
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}),
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Camera {
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order: 4,
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..default()
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},
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ExampleViewports::OrthographicMain,
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transform,
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));
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// Orthographic camera left half:
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//
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// For this camera, the projection is orthographic, and `size` is half the
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// width of the `full_size`, causing the left half of the image to be shown.
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// Since the viewport has an aspect ratio of 1x1 and the sub view has an
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// aspect ratio of 1x2, the image appears stretched along the horizontal axis.
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commands.spawn((
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Camera3d::default(),
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Projection::from(OrthographicProjection {
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scaling_mode: ScalingMode::FixedVertical(6.0),
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..OrthographicProjection::default_3d()
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}),
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Camera {
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sub_camera_view: Some(SubCameraView {
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full_size: UVec2::new(2, 2),
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offset: Vec2::ZERO,
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size: UVec2::new(1, 2),
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}),
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order: 5,
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..default()
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},
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ExampleViewports::OrthographicStretched,
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transform,
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));
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// Orthographic camera moving:
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//
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// For this camera, the projection is orthographic, and the offset is
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// updated continuously in 150 units per second in `move_camera_view`. Since
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// the `full_size` is 500x500, the image should appear to be moving across
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// the full image once every 3.3 seconds. `size` is a fifth of the size of
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// `full_size`, so the image will appear zoomed in.
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commands.spawn((
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Camera3d::default(),
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Projection::from(OrthographicProjection {
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scaling_mode: ScalingMode::FixedVertical(6.0),
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..OrthographicProjection::default_3d()
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}),
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Camera {
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sub_camera_view: Some(SubCameraView {
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full_size: UVec2::new(500, 500),
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offset: Vec2::ZERO,
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size: UVec2::new(100, 100),
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}),
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order: 6,
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..default()
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},
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transform,
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ExampleViewports::OrthographicMoving,
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MovingCameraMarker,
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));
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// Orthographic camera different aspect ratio:
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//
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// For this camera, the projection is orthographic, and the aspect ratio of
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// the sub view (2x1) is different to the aspect ratio of the full view
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// (2x2). The aspect ratio of the sub view matches the aspect ratio of
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// the viewport and should show an unstretched image of the top half of the
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// full orthographic image.
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commands.spawn((
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Camera3d::default(),
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Projection::from(OrthographicProjection {
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scaling_mode: ScalingMode::FixedVertical(6.0),
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..OrthographicProjection::default_3d()
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}),
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Camera {
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sub_camera_view: Some(SubCameraView {
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full_size: UVec2::new(200, 200),
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offset: Vec2::ZERO,
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size: UVec2::new(200, 100),
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}),
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order: 7,
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..default()
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},
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ExampleViewports::OrthographicControl,
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transform,
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));
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}
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fn move_camera_view(
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mut movable_camera_query: Query<&mut Camera, With<MovingCameraMarker>>,
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time: Res<Time>,
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) {
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for mut camera in movable_camera_query.iter_mut() {
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if let Some(sub_view) = &mut camera.sub_camera_view {
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sub_view.offset.x = (time.elapsed_seconds() * 150.) % 450.0 - 50.0;
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sub_view.offset.y = sub_view.offset.x;
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}
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}
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}
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// To ensure viewports remain the same at any window size
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fn resize_viewports(
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windows: Query<&Window, With<bevy::window::PrimaryWindow>>,
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mut viewports: Query<(&mut Camera, &ExampleViewports)>,
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) {
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let Ok(window) = windows.get_single() else {
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return;
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};
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let window_size = window.physical_size();
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let small_height = window_size.y / 5;
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let small_width = window_size.x / 8;
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let large_height = small_height * 4;
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let large_width = small_width * 4;
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let large_size = UVec2::new(large_width, large_height);
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// Enforce the aspect ratio of the small viewports to ensure the images
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// appear unstretched
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let small_dim = small_height.min(small_width);
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let small_size = UVec2::new(small_dim, small_dim);
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let small_wide_size = UVec2::new(small_dim * 2, small_dim);
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for (mut camera, example_viewport) in viewports.iter_mut() {
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if camera.viewport.is_none() {
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camera.viewport = Some(Viewport::default());
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};
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let Some(viewport) = &mut camera.viewport else {
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continue;
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};
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let (size, position) = match example_viewport {
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ExampleViewports::PerspectiveMain => (large_size, UVec2::new(0, small_height)),
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ExampleViewports::PerspectiveStretched => (small_size, UVec2::ZERO),
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ExampleViewports::PerspectiveMoving => (small_size, UVec2::new(small_width, 0)),
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ExampleViewports::PerspectiveControl => {
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(small_wide_size, UVec2::new(small_width * 2, 0))
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}
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ExampleViewports::OrthographicMain => {
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(large_size, UVec2::new(large_width, small_height))
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}
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ExampleViewports::OrthographicStretched => (small_size, UVec2::new(small_width * 4, 0)),
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ExampleViewports::OrthographicMoving => (small_size, UVec2::new(small_width * 5, 0)),
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ExampleViewports::OrthographicControl => {
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(small_wide_size, UVec2::new(small_width * 6, 0))
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}
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};
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viewport.physical_size = size;
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viewport.physical_position = position;
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}
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}
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#[derive(Component)]
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enum ExampleViewports {
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PerspectiveMain,
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PerspectiveStretched,
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PerspectiveMoving,
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PerspectiveControl,
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OrthographicMain,
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OrthographicStretched,
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OrthographicMoving,
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OrthographicControl,
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}
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