mirror of
https://github.com/bevyengine/bevy
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599e5e4e76
# Objective - As part of the migration process we need to a) see the end effect of the migration on user ergonomics b) check for serious perf regressions c) actually migrate the code - To accomplish this, I'm going to attempt to migrate all of the remaining user-facing usages of `LegacyColor` in one PR, being careful to keep a clean commit history. - Fixes #12056. ## Solution I've chosen to use the polymorphic `Color` type as our standard user-facing API. - [x] Migrate `bevy_gizmos`. - [x] Take `impl Into<Color>` in all `bevy_gizmos` APIs - [x] Migrate sprites - [x] Migrate UI - [x] Migrate `ColorMaterial` - [x] Migrate `MaterialMesh2D` - [x] Migrate fog - [x] Migrate lights - [x] Migrate StandardMaterial - [x] Migrate wireframes - [x] Migrate clear color - [x] Migrate text - [x] Migrate gltf loader - [x] Register color types for reflection - [x] Remove `LegacyColor` - [x] Make sure CI passes Incidental improvements to ease migration: - added `Color::srgba_u8`, `Color::srgba_from_array` and friends - added `set_alpha`, `is_fully_transparent` and `is_fully_opaque` to the `Alpha` trait - add and immediately deprecate (lol) `Color::rgb` and friends in favor of more explicit and consistent `Color::srgb` - standardized on white and black for most example text colors - added vector field traits to `LinearRgba`: ~~`Add`, `Sub`, `AddAssign`, `SubAssign`,~~ `Mul<f32>` and `Div<f32>`. Multiplications and divisions do not scale alpha. `Add` and `Sub` have been cut from this PR. - added `LinearRgba` and `Srgba` `RED/GREEN/BLUE` - added `LinearRgba_to_f32_array` and `LinearRgba::to_u32` ## Migration Guide Bevy's color types have changed! Wherever you used a `bevy::render::Color`, a `bevy::color::Color` is used instead. These are quite similar! Both are enums storing a color in a specific color space (or to be more precise, using a specific color model). However, each of the different color models now has its own type. TODO... - `Color::rgba`, `Color::rgb`, `Color::rbga_u8`, `Color::rgb_u8`, `Color::rgb_from_array` are now `Color::srgba`, `Color::srgb`, `Color::srgba_u8`, `Color::srgb_u8` and `Color::srgb_from_array`. - `Color::set_a` and `Color::a` is now `Color::set_alpha` and `Color::alpha`. These are part of the `Alpha` trait in `bevy_color`. - `Color::is_fully_transparent` is now part of the `Alpha` trait in `bevy_color` - `Color::r`, `Color::set_r`, `Color::with_r` and the equivalents for `g`, `b` `h`, `s` and `l` have been removed due to causing silent relatively expensive conversions. Convert your `Color` into the desired color space, perform your operations there, and then convert it back into a polymorphic `Color` enum. - `Color::hex` is now `Srgba::hex`. Call `.into` or construct a `Color::Srgba` variant manually to convert it. - `WireframeMaterial`, `ExtractedUiNode`, `ExtractedDirectionalLight`, `ExtractedPointLight`, `ExtractedSpotLight` and `ExtractedSprite` now store a `LinearRgba`, rather than a polymorphic `Color` - `Color::rgb_linear` and `Color::rgba_linear` are now `Color::linear_rgb` and `Color::linear_rgba` - The various CSS color constants are no longer stored directly on `Color`. Instead, they're defined in the `Srgba` color space, and accessed via `bevy::color::palettes::css`. Call `.into()` on them to convert them into a `Color` for quick debugging use, and consider using the much prettier `tailwind` palette for prototyping. - The `LIME_GREEN` color has been renamed to `LIMEGREEN` to comply with the standard naming. - Vector field arithmetic operations on `Color` (add, subtract, multiply and divide by a f32) have been removed. Instead, convert your colors into `LinearRgba` space, and perform your operations explicitly there. This is particularly relevant when working with emissive or HDR colors, whose color channel values are routinely outside of the ordinary 0 to 1 range. - `Color::as_linear_rgba_f32` has been removed. Call `LinearRgba::to_f32_array` instead, converting if needed. - `Color::as_linear_rgba_u32` has been removed. Call `LinearRgba::to_u32` instead, converting if needed. - Several other color conversion methods to transform LCH or HSL colors into float arrays or `Vec` types have been removed. Please reimplement these externally or open a PR to re-add them if you found them particularly useful. - Various methods on `Color` such as `rgb` or `hsl` to convert the color into a specific color space have been removed. Convert into `LinearRgba`, then to the color space of your choice. - Various implicitly-converting color value methods on `Color` such as `r`, `g`, `b` or `h` have been removed. Please convert it into the color space of your choice, then check these properties. - `Color` no longer implements `AsBindGroup`. Store a `LinearRgba` internally instead to avoid conversion costs. --------- Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com> Co-authored-by: Afonso Lage <lage.afonso@gmail.com> Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Zachary Harrold <zac@harrold.com.au>
440 lines
13 KiB
Rust
440 lines
13 KiB
Rust
//! This example demonstrates bounding volume intersections.
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use bevy::{color::palettes::css::*, math::bounding::*, prelude::*};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.init_state::<Test>()
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.add_systems(Startup, setup)
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.add_systems(
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Update,
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(update_text, spin, update_volumes, update_test_state),
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)
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.add_systems(
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PostUpdate,
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(
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render_shapes,
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(
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aabb_intersection_system.run_if(in_state(Test::AabbSweep)),
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circle_intersection_system.run_if(in_state(Test::CircleSweep)),
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ray_cast_system.run_if(in_state(Test::RayCast)),
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aabb_cast_system.run_if(in_state(Test::AabbCast)),
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bounding_circle_cast_system.run_if(in_state(Test::CircleCast)),
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),
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render_volumes,
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)
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.chain(),
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)
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.run();
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}
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#[derive(Component)]
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struct Spin;
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fn spin(time: Res<Time>, mut query: Query<&mut Transform, With<Spin>>) {
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for mut transform in query.iter_mut() {
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transform.rotation *= Quat::from_rotation_z(time.delta_seconds() / 5.);
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}
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}
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#[derive(States, Default, Debug, Hash, PartialEq, Eq, Clone, Copy)]
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enum Test {
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AabbSweep,
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CircleSweep,
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#[default]
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RayCast,
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AabbCast,
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CircleCast,
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}
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fn update_test_state(
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keycode: Res<ButtonInput<KeyCode>>,
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cur_state: Res<State<Test>>,
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mut state: ResMut<NextState<Test>>,
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) {
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if !keycode.just_pressed(KeyCode::Space) {
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return;
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}
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use Test::*;
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let next = match **cur_state {
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AabbSweep => CircleSweep,
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CircleSweep => RayCast,
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RayCast => AabbCast,
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AabbCast => CircleCast,
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CircleCast => AabbSweep,
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};
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state.set(next);
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}
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fn update_text(mut text: Query<&mut Text>, cur_state: Res<State<Test>>) {
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if !cur_state.is_changed() {
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return;
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}
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let mut text = text.single_mut();
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let text = &mut text.sections[0].value;
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text.clear();
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text.push_str("Intersection test:\n");
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use Test::*;
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for &test in &[AabbSweep, CircleSweep, RayCast, AabbCast, CircleCast] {
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let s = if **cur_state == test { "*" } else { " " };
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text.push_str(&format!(" {s} {test:?} {s}\n"));
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}
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text.push_str("\npress Space to cycle");
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}
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#[derive(Component)]
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enum Shape {
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Rectangle(Rectangle),
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Circle(Circle),
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Triangle(Triangle2d),
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Line(Segment2d),
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Capsule(Capsule2d),
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Polygon(RegularPolygon),
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}
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fn render_shapes(mut gizmos: Gizmos, query: Query<(&Shape, &Transform)>) {
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let color = GRAY;
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for (shape, transform) in query.iter() {
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let translation = transform.translation.xy();
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let rotation = transform.rotation.to_euler(EulerRot::YXZ).2;
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match shape {
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Shape::Rectangle(r) => {
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gizmos.primitive_2d(*r, translation, rotation, color);
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}
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Shape::Circle(c) => {
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gizmos.primitive_2d(*c, translation, rotation, color);
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}
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Shape::Triangle(t) => {
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gizmos.primitive_2d(*t, translation, rotation, color);
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}
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Shape::Line(l) => {
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gizmos.primitive_2d(*l, translation, rotation, color);
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}
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Shape::Capsule(c) => {
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gizmos.primitive_2d(*c, translation, rotation, color);
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}
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Shape::Polygon(p) => {
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gizmos.primitive_2d(*p, translation, rotation, color);
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}
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}
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}
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}
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#[derive(Component)]
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enum DesiredVolume {
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Aabb,
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Circle,
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}
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#[derive(Component, Debug)]
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enum CurrentVolume {
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Aabb(Aabb2d),
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Circle(BoundingCircle),
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}
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fn update_volumes(
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mut commands: Commands,
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query: Query<
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(Entity, &DesiredVolume, &Shape, &Transform),
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Or<(Changed<DesiredVolume>, Changed<Shape>, Changed<Transform>)>,
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>,
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) {
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for (entity, desired_volume, shape, transform) in query.iter() {
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let translation = transform.translation.xy();
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let rotation = transform.rotation.to_euler(EulerRot::YXZ).2;
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match desired_volume {
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DesiredVolume::Aabb => {
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let aabb = match shape {
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Shape::Rectangle(r) => r.aabb_2d(translation, rotation),
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Shape::Circle(c) => c.aabb_2d(translation, rotation),
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Shape::Triangle(t) => t.aabb_2d(translation, rotation),
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Shape::Line(l) => l.aabb_2d(translation, rotation),
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Shape::Capsule(c) => c.aabb_2d(translation, rotation),
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Shape::Polygon(p) => p.aabb_2d(translation, rotation),
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};
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commands.entity(entity).insert(CurrentVolume::Aabb(aabb));
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}
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DesiredVolume::Circle => {
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let circle = match shape {
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Shape::Rectangle(r) => r.bounding_circle(translation, rotation),
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Shape::Circle(c) => c.bounding_circle(translation, rotation),
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Shape::Triangle(t) => t.bounding_circle(translation, rotation),
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Shape::Line(l) => l.bounding_circle(translation, rotation),
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Shape::Capsule(c) => c.bounding_circle(translation, rotation),
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Shape::Polygon(p) => p.bounding_circle(translation, rotation),
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};
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commands
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.entity(entity)
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.insert(CurrentVolume::Circle(circle));
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}
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}
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}
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}
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fn render_volumes(mut gizmos: Gizmos, query: Query<(&CurrentVolume, &Intersects)>) {
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for (volume, intersects) in query.iter() {
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let color = if **intersects { CYAN } else { ORANGE_RED };
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match volume {
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CurrentVolume::Aabb(a) => {
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gizmos.rect_2d(a.center(), 0., a.half_size() * 2., color);
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}
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CurrentVolume::Circle(c) => {
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gizmos.circle_2d(c.center(), c.radius(), color);
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}
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}
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}
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}
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#[derive(Component, Deref, DerefMut, Default)]
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struct Intersects(bool);
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const OFFSET_X: f32 = 125.;
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const OFFSET_Y: f32 = 75.;
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fn setup(mut commands: Commands, loader: Res<AssetServer>) {
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commands.spawn(Camera2dBundle::default());
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commands.spawn((
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SpatialBundle {
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transform: Transform::from_xyz(-OFFSET_X, OFFSET_Y, 0.),
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..default()
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},
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Shape::Circle(Circle::new(45.)),
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DesiredVolume::Aabb,
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Intersects::default(),
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));
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commands.spawn((
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SpatialBundle {
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transform: Transform::from_xyz(0., OFFSET_Y, 0.),
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..default()
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},
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Shape::Rectangle(Rectangle::new(80., 80.)),
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Spin,
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DesiredVolume::Circle,
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Intersects::default(),
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));
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commands.spawn((
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SpatialBundle {
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transform: Transform::from_xyz(OFFSET_X, OFFSET_Y, 0.),
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..default()
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},
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Shape::Triangle(Triangle2d::new(
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Vec2::new(-40., -40.),
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Vec2::new(-20., 40.),
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Vec2::new(40., 50.),
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)),
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Spin,
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DesiredVolume::Aabb,
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Intersects::default(),
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));
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commands.spawn((
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SpatialBundle {
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transform: Transform::from_xyz(-OFFSET_X, -OFFSET_Y, 0.),
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..default()
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},
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Shape::Line(Segment2d::new(Dir2::from_xy(1., 0.3).unwrap(), 90.)),
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Spin,
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DesiredVolume::Circle,
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Intersects::default(),
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));
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commands.spawn((
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SpatialBundle {
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transform: Transform::from_xyz(0., -OFFSET_Y, 0.),
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..default()
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},
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Shape::Capsule(Capsule2d::new(25., 50.)),
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Spin,
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DesiredVolume::Aabb,
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Intersects::default(),
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));
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commands.spawn((
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SpatialBundle {
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transform: Transform::from_xyz(OFFSET_X, -OFFSET_Y, 0.),
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..default()
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},
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Shape::Polygon(RegularPolygon::new(50., 6)),
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Spin,
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DesiredVolume::Circle,
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Intersects::default(),
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));
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commands.spawn(
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TextBundle::from_section(
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"",
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TextStyle {
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font: loader.load("fonts/FiraMono-Medium.ttf"),
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font_size: 26.0,
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..default()
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},
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)
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.with_style(Style {
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position_type: PositionType::Absolute,
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bottom: Val::Px(10.0),
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left: Val::Px(10.0),
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..default()
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}),
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);
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}
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fn draw_ray(gizmos: &mut Gizmos, ray: &RayCast2d) {
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gizmos.line_2d(
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ray.ray.origin,
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ray.ray.origin + *ray.ray.direction * ray.max,
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WHITE,
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);
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for r in [1., 2., 3.] {
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gizmos.circle_2d(ray.ray.origin, r, FUCHSIA);
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}
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}
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fn get_and_draw_ray(gizmos: &mut Gizmos, time: &Time) -> RayCast2d {
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let ray = Vec2::new(time.elapsed_seconds().cos(), time.elapsed_seconds().sin());
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let dist = 150. + (0.5 * time.elapsed_seconds()).sin().abs() * 500.;
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let aabb_ray = Ray2d {
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origin: ray * 250.,
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direction: Dir2::new_unchecked(-ray),
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};
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let ray_cast = RayCast2d::from_ray(aabb_ray, dist - 20.);
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draw_ray(gizmos, &ray_cast);
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ray_cast
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}
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fn ray_cast_system(
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mut gizmos: Gizmos,
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time: Res<Time>,
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mut volumes: Query<(&CurrentVolume, &mut Intersects)>,
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) {
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let ray_cast = get_and_draw_ray(&mut gizmos, &time);
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for (volume, mut intersects) in volumes.iter_mut() {
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let toi = match volume {
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CurrentVolume::Aabb(a) => ray_cast.aabb_intersection_at(a),
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CurrentVolume::Circle(c) => ray_cast.circle_intersection_at(c),
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};
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**intersects = toi.is_some();
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if let Some(toi) = toi {
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for r in [1., 2., 3.] {
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gizmos.circle_2d(
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ray_cast.ray.origin + *ray_cast.ray.direction * toi,
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r,
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GREEN,
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);
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}
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}
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}
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}
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fn aabb_cast_system(
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mut gizmos: Gizmos,
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time: Res<Time>,
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mut volumes: Query<(&CurrentVolume, &mut Intersects)>,
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) {
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let ray_cast = get_and_draw_ray(&mut gizmos, &time);
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let aabb_cast = AabbCast2d {
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aabb: Aabb2d::new(Vec2::ZERO, Vec2::splat(15.)),
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ray: ray_cast,
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};
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for (volume, mut intersects) in volumes.iter_mut() {
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let toi = match *volume {
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CurrentVolume::Aabb(a) => aabb_cast.aabb_collision_at(a),
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CurrentVolume::Circle(_) => None,
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};
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**intersects = toi.is_some();
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if let Some(toi) = toi {
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gizmos.rect_2d(
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aabb_cast.ray.ray.origin
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+ *aabb_cast.ray.ray.direction * toi
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+ aabb_cast.aabb.center(),
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0.,
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aabb_cast.aabb.half_size() * 2.,
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GREEN,
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);
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}
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}
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}
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fn bounding_circle_cast_system(
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mut gizmos: Gizmos,
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time: Res<Time>,
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mut volumes: Query<(&CurrentVolume, &mut Intersects)>,
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) {
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let ray_cast = get_and_draw_ray(&mut gizmos, &time);
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let circle_cast = BoundingCircleCast {
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circle: BoundingCircle::new(Vec2::ZERO, 15.),
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ray: ray_cast,
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};
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for (volume, mut intersects) in volumes.iter_mut() {
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let toi = match *volume {
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CurrentVolume::Aabb(_) => None,
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CurrentVolume::Circle(c) => circle_cast.circle_collision_at(c),
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};
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**intersects = toi.is_some();
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if let Some(toi) = toi {
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gizmos.circle_2d(
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circle_cast.ray.ray.origin
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+ *circle_cast.ray.ray.direction * toi
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+ circle_cast.circle.center(),
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circle_cast.circle.radius(),
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GREEN,
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);
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}
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}
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}
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fn get_intersection_position(time: &Time) -> Vec2 {
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let x = (0.8 * time.elapsed_seconds()).cos() * 250.;
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let y = (0.4 * time.elapsed_seconds()).sin() * 100.;
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Vec2::new(x, y)
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}
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fn aabb_intersection_system(
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mut gizmos: Gizmos,
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time: Res<Time>,
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mut volumes: Query<(&CurrentVolume, &mut Intersects)>,
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) {
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let center = get_intersection_position(&time);
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let aabb = Aabb2d::new(center, Vec2::splat(50.));
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gizmos.rect_2d(center, 0., aabb.half_size() * 2., YELLOW);
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for (volume, mut intersects) in volumes.iter_mut() {
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let hit = match volume {
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CurrentVolume::Aabb(a) => aabb.intersects(a),
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CurrentVolume::Circle(c) => aabb.intersects(c),
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};
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**intersects = hit;
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}
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}
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fn circle_intersection_system(
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mut gizmos: Gizmos,
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time: Res<Time>,
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mut volumes: Query<(&CurrentVolume, &mut Intersects)>,
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|
) {
|
|
let center = get_intersection_position(&time);
|
|
let circle = BoundingCircle::new(center, 50.);
|
|
gizmos.circle_2d(center, circle.radius(), YELLOW);
|
|
|
|
for (volume, mut intersects) in volumes.iter_mut() {
|
|
let hit = match volume {
|
|
CurrentVolume::Aabb(a) => circle.intersects(a),
|
|
CurrentVolume::Circle(c) => circle.intersects(c),
|
|
};
|
|
|
|
**intersects = hit;
|
|
}
|
|
}
|