mirror of
https://github.com/bevyengine/bevy
synced 2024-12-23 11:33:06 +00:00
70a592f31a
# Objective Keep up to date with wgpu. ## Solution Update the wgpu version. Currently blocked on naga_oil updating to naga 0.14 and releasing a new version. 3d scenes (or maybe any scene with lighting?) currently don't render anything due to ``` error: naga_oil bug, please file a report: composer failed to build a valid header: Type [2] '' is invalid = Capability Capabilities(CUBE_ARRAY_TEXTURES) is required ``` I'm not sure what should be passed in for `wgpu::InstanceFlags`, or if we want to make the gles3minorversion configurable (might be useful for debugging?) Currently blocked on https://github.com/bevyengine/naga_oil/pull/63, and https://github.com/gfx-rs/wgpu/issues/4569 to be fixed upstream in wgpu first. ## Known issues Amd+windows+vulkan has issues with texture_binding_arrays (see the image [here](https://github.com/bevyengine/bevy/pull/10266#issuecomment-1819946278)), but that'll be fixed in the next wgpu/naga version, and you can just use dx12 as a workaround for now (Amd+linux mesa+vulkan texture_binding_arrays are fixed though). --- ## Changelog Updated wgpu to 0.18, naga to 0.14.2, and naga_oil to 0.11. - Windows desktop GL should now be less painful as it no longer requires Angle. - You can now toggle shader validation and debug information for debug and release builds using `WgpuSettings.instance_flags` and [InstanceFlags](https://docs.rs/wgpu/0.18.0/wgpu/struct.InstanceFlags.html) ## Migration Guide - `RenderPassDescriptor` `color_attachments` (as well as `RenderPassColorAttachment`, and `RenderPassDepthStencilAttachment`) now use `StoreOp::Store` or `StoreOp::Discard` instead of a `boolean` to declare whether or not they should be stored. - `RenderPassDescriptor` now have `timestamp_writes` and `occlusion_query_set` fields. These can safely be set to `None`. - `ComputePassDescriptor` now have a `timestamp_writes` field. This can be set to `None` for now. - See the [wgpu changelog](https://github.com/gfx-rs/wgpu/blob/trunk/CHANGELOG.md#v0180-2023-10-25) for additional details
42 lines
1.2 KiB
TOML
42 lines
1.2 KiB
TOML
[package]
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name = "bevy_pbr"
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version = "0.12.0"
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edition = "2021"
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description = "Adds PBR rendering to Bevy Engine"
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homepage = "https://bevyengine.org"
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repository = "https://github.com/bevyengine/bevy"
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license = "MIT OR Apache-2.0"
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keywords = ["bevy"]
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[features]
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webgl = []
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pbr_transmission_textures = []
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[dependencies]
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# bevy
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bevy_app = { path = "../bevy_app", version = "0.12.0" }
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bevy_asset = { path = "../bevy_asset", version = "0.12.0" }
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bevy_core_pipeline = { path = "../bevy_core_pipeline", version = "0.12.0" }
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bevy_ecs = { path = "../bevy_ecs", version = "0.12.0" }
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bevy_math = { path = "../bevy_math", version = "0.12.0" }
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bevy_reflect = { path = "../bevy_reflect", version = "0.12.0", features = [
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"bevy",
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] }
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bevy_render = { path = "../bevy_render", version = "0.12.0" }
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bevy_transform = { path = "../bevy_transform", version = "0.12.0" }
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bevy_utils = { path = "../bevy_utils", version = "0.12.0" }
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bevy_window = { path = "../bevy_window", version = "0.12.0" }
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bevy_derive = { path = "../bevy_derive", version = "0.12.0" }
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# other
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bitflags = "2.3"
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fixedbitset = "0.4"
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# direct dependency required for derive macro
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bytemuck = { version = "1", features = ["derive"] }
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radsort = "0.1"
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naga_oil = "0.11"
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smallvec = "1.6"
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thread_local = "1.0"
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[lints]
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workspace = true
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