mirror of
https://github.com/bevyengine/bevy
synced 2025-01-25 11:25:19 +00:00
77 lines
No EOL
1.9 KiB
Rust
77 lines
No EOL
1.9 KiB
Rust
use std::marker::Copy;
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#[derive(Copy, Clone)]
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pub enum ShaderStage {
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Vertex,
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Fragment,
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Compute,
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}
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impl Into<shaderc::ShaderKind> for ShaderStage {
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fn into(self) -> shaderc::ShaderKind {
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match self {
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ShaderStage::Vertex => shaderc::ShaderKind::Vertex,
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ShaderStage::Fragment => shaderc::ShaderKind::Fragment,
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ShaderStage::Compute => shaderc::ShaderKind::Compute,
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}
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}
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}
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pub fn glsl_to_spirv(glsl_source: &str, stage: ShaderStage) -> Vec<u32> {
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let shader_kind: shaderc::ShaderKind = stage.into();
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let mut compiler = shaderc::Compiler::new().unwrap();
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let options = shaderc::CompileOptions::new().unwrap();
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let binary_result = compiler.compile_into_spirv(
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glsl_source, shader_kind,
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"shader.glsl", "main", Some(&options)).unwrap();
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binary_result.as_binary().into()
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}
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pub enum ShaderSource {
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Spirv(Vec<u32>),
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Glsl(String),
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}
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pub struct Shader {
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pub source: ShaderSource,
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pub stage: ShaderStage,
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pub entry_point: String,
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pub macros: Option<Vec<String>>,
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}
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impl Shader {
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pub fn from_glsl(glsl: &str, stage: ShaderStage) -> Shader {
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Shader {
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source: ShaderSource::Glsl(glsl.to_string()),
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entry_point: "main".to_string(),
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macros: None,
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stage,
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}
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}
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pub fn get_spirv(&self) -> Vec<u32> {
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match self.source {
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ShaderSource::Spirv(ref bytes) => bytes.clone(),
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ShaderSource::Glsl(ref source) => glsl_to_spirv(&source, self.stage),
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}
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}
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pub fn create_shader_module(&self, device: &wgpu::Device) -> wgpu::ShaderModule {
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device.create_shader_module(&self.get_spirv())
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}
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}
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pub struct ShaderStages {
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pub vertex: Shader,
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pub fragment: Option<Shader>,
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}
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impl ShaderStages {
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pub fn new(vertex_shader: Shader) -> Self {
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ShaderStages {
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vertex: vertex_shader,
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fragment: None,
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}
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}
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} |