bevy/tools
AndrewDanial 472a6e8283
Shader code paths (#13908)
# Objective

Add extra metadata for the shader examples that contains the location of
their associated shader file(s). This is to be used for the bevy website
shader examples so that the shader code is underneath the rust code.

## Solution

Parse the example rust files for mentions of `.wgsl`, `.frag`, and
`.vert`, then append the found paths to a field called
`shader_code_paths` in the generated `index.md`s for each shader
example.
2024-06-19 18:54:28 +02:00
..
build-templated-pages Remove version field for non-publish crates and update descriptions (#13100) 2024-04-26 11:55:03 +00:00
build-wasm-example new format for ci config file (#13154) 2024-05-02 22:51:47 +00:00
ci Move compile fail tests (#13196) 2024-05-03 13:35:21 +00:00
compile_fail_utils Update compile test to use ui_test 0.23 (#13245) 2024-05-05 22:17:56 +00:00
example-showcase Shader code paths (#13908) 2024-06-19 18:54:28 +02:00
publish.sh Separate state crate (#13216) 2024-05-09 18:06:05 +00:00