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https://github.com/bevyengine/bevy
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814f8d1635
# Objective - Update wgpu to 0.13 - ~~Wait, is wgpu 0.13 released? No, but I had most of the changes already ready since playing with webgpu~~ well it has been released now - Also update parking_lot to 0.12 and naga to 0.9 ## Solution - Update syntax for wgsl shaders https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md#wgsl-syntax - Add a few options, remove some references: https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md#other-breaking-changes - fragment inputs should now exactly match vertex outputs for locations, so I added exports for those to be able to reuse them https://github.com/gfx-rs/wgpu/pull/2704
26 lines
737 B
WebGPU Shading Language
26 lines
737 B
WebGPU Shading Language
#define_import_path bevy_pbr::pbr_bindings
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#import bevy_pbr::pbr_types
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@group(1) @binding(0)
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var<uniform> material: StandardMaterial;
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@group(1) @binding(1)
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var base_color_texture: texture_2d<f32>;
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@group(1) @binding(2)
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var base_color_sampler: sampler;
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@group(1) @binding(3)
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var emissive_texture: texture_2d<f32>;
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@group(1) @binding(4)
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var emissive_sampler: sampler;
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@group(1) @binding(5)
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var metallic_roughness_texture: texture_2d<f32>;
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@group(1) @binding(6)
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var metallic_roughness_sampler: sampler;
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@group(1) @binding(7)
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var occlusion_texture: texture_2d<f32>;
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@group(1) @binding(8)
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var occlusion_sampler: sampler;
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@group(1) @binding(9)
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var normal_map_texture: texture_2d<f32>;
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@group(1) @binding(10)
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var normal_map_sampler: sampler;
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