bevy/examples/shader
Aceeri 8ad9a7c7c4 Rename camera "priority" to "order" (#6908)
# Objective
The documentation for camera priority is very confusing at the moment, it requires a bit of "double negative" kind of thinking.

# Solution
Flipping the wording on the documentation to reflect more common usecases like having an overlay camera and also renaming it to "order", since priority implies that it will override the other camera rather than have both run.
2022-12-25 00:39:30 +00:00
..
animate_shader.rs add globals to mesh view bind group (#5409) 2022-09-28 04:20:27 +00:00
array_texture.rs Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00
compute_shader_game_of_life.rs Add try_* to add_slot_edge, add_node_edge (#6720) 2022-11-21 21:58:39 +00:00
custom_vertex_attribute.rs Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00
post_processing.rs Rename camera "priority" to "order" (#6908) 2022-12-25 00:39:30 +00:00
shader_defs.rs Shader defs can now have a value (#5900) 2022-11-21 22:38:29 +00:00
shader_instancing.rs enum Visibility component (#6320) 2022-12-25 00:39:29 +00:00
shader_material.rs Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00
shader_material_glsl.rs Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00
shader_material_screenspace_texture.rs Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00