bevy/crates/bevy_ui
ickshonpe 8ac745ab10
UI texture slice texture flipping reimplementation (#15034)
# Objective

Fixes #15032

## Solution

Reimplement support for the `flip_x` and `flip_y` fields.
This doesn't flip the border geometry, I'm not really sure whether that
is desirable or not.
Also fixes a bug that was causing the side and center slices to tile
incorrectly.

### Testing

```
cargo run --example ui_texture_slice_flip_and_tile
```

## Showcase
<img width="787" alt="nearest"
src="https://github.com/user-attachments/assets/bc044bae-1748-42ba-92b5-0500c87264f6">
With tiling need to use nearest filtering to avoid bleeding between the
slices.

---------

Co-authored-by: Jan Hohenheim <jan@hohenheim.ch>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-09-04 19:31:41 +00:00
..
src UI texture slice texture flipping reimplementation (#15034) 2024-09-04 19:31:41 +00:00
Cargo.toml hooking up observers and clicking for ui node (#14695) 2024-08-15 14:43:55 +00:00
README.md Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00

Bevy UI

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