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From suggestion from Godot workflows: https://github.com/bevyengine/bevy/issues/1730#issuecomment-810321110 * Add a feature `bevy_debug` that will make Bevy read a debug config file to setup some debug systems * Currently, only one that will exit after x frames * Could add option to dump screen to image file once that's possible * Add a job in CI workflow that will run a few examples using [`swiftshader`](https://github.com/google/swiftshader) * This job takes around 13 minutes, so doesn't add to global CI duration |example|number of frames|duration| |-|-|-| |`alien_cake_addict`|300|1:50| |`breakout`|1800|0:44| |`contributors`|1800|0:43| |`load_gltf`|300|2:37| |`scene`|1800|0:44| |
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Cargo.toml |