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# Objective Implement `BuildChildrenTransformExt` for `EntityWorldMut`, which is useful when working directly with a mutable `World` ref. ## Solution I realize this isn't the most optimal implementation in that it doesn't reuse the existing entity location for the child, but it is terse and reuses the existing code. I can address that if needed. ## Testing I only tested locally. There are no tests for `set_parent_in_place` and `remove_parent_in_place` currently, but I can add some. --- ## Changelog `BuildChildrenTransformExt` implemented for `EntityWorldMut`. |
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