bevy/crates/bevy_pbr
François Mockers 8a7d3ce461
don't put previous skin/morph in the morphed_skinned_mesh_layout (#14065)
# Objective

- Fixes #14059
- `morphed_skinned_mesh_layout` is the same as
`morphed_skinned_motion_mesh_layout` but shouldn't have the skin / morph
from previous frame, as they're used for motion

## Solution

- Remove the extra entries

## Testing

- Run with the glTF file reproducing #14059, it works
2024-06-29 01:03:51 +00:00
..
src don't put previous skin/morph in the morphed_skinned_mesh_layout (#14065) 2024-06-29 01:03:51 +00:00
Cargo.toml Improve MeshletMesh::from_mesh performance further (#14038) 2024-06-27 00:06:22 +00:00
README.md Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00

Bevy PBR

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