mirror of
https://github.com/bevyengine/bevy
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37 lines
1.1 KiB
Rust
37 lines
1.1 KiB
Rust
mod input;
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pub mod keyboard;
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pub mod mouse;
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pub mod system;
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pub use input::*;
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use bevy_app::{AppBuilder, AppPlugin};
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use keyboard::{keyboard_input_system, KeyCode, KeyboardInput, KeyboardInputState};
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use legion::prelude::IntoSystem;
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use mouse::{
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mouse_button_input_system, MouseButton, MouseButtonInput, MouseButtonInputState,
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MouseMotion,
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};
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#[derive(Default)]
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pub struct InputPlugin;
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impl AppPlugin for InputPlugin {
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fn build(&self, app: &mut AppBuilder) {
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app.add_event::<KeyboardInput>()
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.add_event::<MouseButtonInput>()
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.add_event::<MouseMotion>()
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.init_resource::<Input<KeyCode>>()
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.init_resource::<KeyboardInputState>()
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.add_system_to_stage(
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bevy_app::stage::EVENT_UPDATE,
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keyboard_input_system.system(),
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)
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.init_resource::<Input<MouseButton>>()
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.init_resource::<MouseButtonInputState>()
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.add_system_to_stage(
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bevy_app::stage::EVENT_UPDATE,
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mouse_button_input_system.system(),
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);
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}
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}
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