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https://github.com/bevyengine/bevy
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814f8d1635
# Objective - Update wgpu to 0.13 - ~~Wait, is wgpu 0.13 released? No, but I had most of the changes already ready since playing with webgpu~~ well it has been released now - Also update parking_lot to 0.12 and naga to 0.9 ## Solution - Update syntax for wgsl shaders https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md#wgsl-syntax - Add a few options, remove some references: https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md#other-breaking-changes - fragment inputs should now exactly match vertex outputs for locations, so I added exports for those to be able to reuse them https://github.com/gfx-rs/wgpu/pull/2704
42 lines
1.2 KiB
WebGPU Shading Language
42 lines
1.2 KiB
WebGPU Shading Language
#define_import_path bevy_pbr::mesh_view_bindings
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#import bevy_pbr::mesh_view_types
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@group(0) @binding(0)
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var<uniform> view: View;
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@group(0) @binding(1)
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var<uniform> lights: Lights;
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#ifdef NO_ARRAY_TEXTURES_SUPPORT
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@group(0) @binding(2)
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var point_shadow_textures: texture_depth_cube;
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#else
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@group(0) @binding(2)
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var point_shadow_textures: texture_depth_cube_array;
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#endif
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@group(0) @binding(3)
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var point_shadow_textures_sampler: sampler_comparison;
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#ifdef NO_ARRAY_TEXTURES_SUPPORT
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@group(0) @binding(4)
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var directional_shadow_textures: texture_depth_2d;
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#else
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@group(0) @binding(4)
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var directional_shadow_textures: texture_depth_2d_array;
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#endif
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@group(0) @binding(5)
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var directional_shadow_textures_sampler: sampler_comparison;
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#ifdef NO_STORAGE_BUFFERS_SUPPORT
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@group(0) @binding(6)
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var<uniform> point_lights: PointLights;
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@group(0) @binding(7)
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var<uniform> cluster_light_index_lists: ClusterLightIndexLists;
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@group(0) @binding(8)
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var<uniform> cluster_offsets_and_counts: ClusterOffsetsAndCounts;
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#else
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@group(0) @binding(6)
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var<storage> point_lights: PointLights;
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@group(0) @binding(7)
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var<storage> cluster_light_index_lists: ClusterLightIndexLists;
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@group(0) @binding(8)
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var<storage> cluster_offsets_and_counts: ClusterOffsetsAndCounts;
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#endif
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