mirror of
https://github.com/bevyengine/bevy
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870d46ec2e
# Objective The `viewport_debug` example opens a window that is physically very large. Probably larger than the screen for the majority of machines. ## Solution Remove the custom resolution and adjust the pixel coordinates so that everything lines up. At the default resolution, everything is still whole numbers even without adjusting the viewport coordinates.
249 lines
7.7 KiB
Rust
249 lines
7.7 KiB
Rust
//! A simple example for debugging viewport coordinates
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//!
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//! This example creates two uinode trees, one using viewport coordinates and one using pixel coordinates,
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//! and then switches between them once per second using the `Display` style property.
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//! If there are no problems both layouts should be identical, except for the color of the margin changing which is used to signal that the displayed uinode tree has changed
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//! (red for viewport, yellow for pixel).
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use bevy::prelude::*;
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const PALETTE: [Color; 10] = [
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Color::RED,
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Color::YELLOW,
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Color::WHITE,
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Color::BEIGE,
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Color::CYAN,
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Color::CRIMSON,
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Color::NAVY,
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Color::AZURE,
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Color::GREEN,
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Color::BLACK,
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];
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#[derive(Component, Default, PartialEq)]
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enum Coords {
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#[default]
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Viewport,
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Pixel,
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}
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fn main() {
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App::new()
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.insert_resource(UiScale(2.0))
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.add_plugins(DefaultPlugins.set(WindowPlugin {
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primary_window: Some(Window {
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title: "Viewport Coordinates Debug".to_string(),
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// This example relies on these specific viewport dimensions, so let's explicitly
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// define them.
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resolution: [1280., 720.].into(),
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resizable: false,
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..Default::default()
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}),
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..Default::default()
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}))
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.add_systems(Startup, setup)
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.add_systems(Update, update)
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.run();
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}
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fn update(
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mut timer: Local<f32>,
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mut visible_tree: Local<Coords>,
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time: Res<Time>,
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mut coords_style_query: Query<(&Coords, &mut Style)>,
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) {
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*timer -= time.delta_seconds();
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if *timer <= 0. {
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*timer = 1.;
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*visible_tree = match *visible_tree {
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Coords::Viewport => Coords::Pixel,
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Coords::Pixel => Coords::Viewport,
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};
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for (coords, mut style) in coords_style_query.iter_mut() {
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style.display = if *coords == *visible_tree {
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Display::Flex
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} else {
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Display::None
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};
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}
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}
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}
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fn setup(mut commands: Commands) {
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commands.spawn(Camera2dBundle::default());
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spawn_with_viewport_coords(&mut commands);
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spawn_with_pixel_coords(&mut commands);
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}
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fn spawn_with_viewport_coords(commands: &mut Commands) {
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commands
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.spawn((
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NodeBundle {
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style: Style {
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width: Val::Vw(100.),
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height: Val::Vh(100.),
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border: UiRect::axes(Val::Vw(5.), Val::Vh(5.)),
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flex_wrap: FlexWrap::Wrap,
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..default()
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},
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border_color: PALETTE[0].into(),
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..default()
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},
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Coords::Viewport,
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))
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.with_children(|builder| {
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builder.spawn(NodeBundle {
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style: Style {
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width: Val::Vw(30.),
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height: Val::Vh(30.),
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border: UiRect::all(Val::VMin(5.)),
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..default()
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},
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background_color: PALETTE[2].into(),
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border_color: PALETTE[9].into(),
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..default()
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});
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builder.spawn(NodeBundle {
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style: Style {
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width: Val::Vw(60.),
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height: Val::Vh(30.),
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..default()
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},
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background_color: PALETTE[3].into(),
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..default()
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});
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builder.spawn(NodeBundle {
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style: Style {
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width: Val::Vw(45.),
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height: Val::Vh(30.),
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border: UiRect::left(Val::VMax(45. / 2.)),
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..default()
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},
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background_color: PALETTE[4].into(),
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border_color: PALETTE[8].into(),
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..default()
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});
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builder.spawn(NodeBundle {
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style: Style {
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width: Val::Vw(45.),
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height: Val::Vh(30.),
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border: UiRect::right(Val::VMax(45. / 2.)),
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..default()
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},
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background_color: PALETTE[5].into(),
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border_color: PALETTE[8].into(),
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..default()
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});
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builder.spawn(NodeBundle {
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style: Style {
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width: Val::Vw(60.),
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height: Val::Vh(30.),
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..default()
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},
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background_color: PALETTE[6].into(),
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..default()
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});
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builder.spawn(NodeBundle {
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style: Style {
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width: Val::Vw(30.),
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height: Val::Vh(30.),
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border: UiRect::all(Val::VMin(5.)),
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..default()
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},
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background_color: PALETTE[7].into(),
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border_color: PALETTE[9].into(),
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..default()
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});
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});
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}
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fn spawn_with_pixel_coords(commands: &mut Commands) {
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commands
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.spawn((
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NodeBundle {
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style: Style {
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width: Val::Px(640.),
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height: Val::Px(360.),
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border: UiRect::axes(Val::Px(32.), Val::Px(18.)),
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flex_wrap: FlexWrap::Wrap,
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..default()
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},
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border_color: PALETTE[1].into(),
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..default()
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},
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Coords::Pixel,
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))
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.with_children(|builder| {
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builder.spawn(NodeBundle {
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style: Style {
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width: Val::Px(192.),
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height: Val::Px(108.),
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border: UiRect::axes(Val::Px(18.), Val::Px(18.)),
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..default()
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},
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background_color: PALETTE[2].into(),
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border_color: PALETTE[9].into(),
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..default()
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});
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builder.spawn(NodeBundle {
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style: Style {
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width: Val::Px(384.),
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height: Val::Px(108.),
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..default()
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},
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background_color: PALETTE[3].into(),
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..default()
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});
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builder.spawn(NodeBundle {
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style: Style {
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width: Val::Px(288.),
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height: Val::Px(108.),
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border: UiRect::left(Val::Px(144.)),
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..default()
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},
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background_color: PALETTE[4].into(),
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border_color: PALETTE[8].into(),
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..default()
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});
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builder.spawn(NodeBundle {
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style: Style {
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width: Val::Px(288.),
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height: Val::Px(108.),
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border: UiRect::right(Val::Px(144.)),
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..default()
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},
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background_color: PALETTE[5].into(),
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border_color: PALETTE[8].into(),
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..default()
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});
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builder.spawn(NodeBundle {
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style: Style {
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width: Val::Px(384.),
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height: Val::Px(108.),
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..default()
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},
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background_color: PALETTE[6].into(),
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..default()
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});
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builder.spawn(NodeBundle {
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style: Style {
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width: Val::Px(192.),
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height: Val::Px(108.),
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border: UiRect::axes(Val::Px(18.), Val::Px(18.)),
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..default()
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},
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background_color: PALETTE[7].into(),
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border_color: PALETTE[9].into(),
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..default()
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});
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});
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}
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