bevy/assets
Sou1gh0st 78a3aae81b
feat(gltf): add name component to gltf mesh primitive (#13912)
# Objective

- fixes https://github.com/bevyengine/bevy/issues/13473

## Solution

- When a single mesh is assigned multiple materials, it is divided into
several primitive nodes, with each primitive assigned a unique material.
Presently, these primitives are named using the format Mesh.index, which
complicates querying. To improve this, we can assign a specific name to
each primitive based on the material’s name, since each primitive
corresponds to one material exclusively.

## Testing

- I have included a simple example which shows how to query a material
and mesh part based on the new name component.

## Changelog
- adds `GltfMaterialName` component to the mesh entity of the gltf
primitive node.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-09-30 16:51:52 +00:00
..
android-res/mipmap-mdpi android example polish (#845) 2020-11-11 16:31:16 -08:00
animation_graphs Implement animation masks, allowing fine control of the targets that animations affect. (#15013) 2024-09-02 17:10:34 +00:00
branding Remove unused namespace declarations (#10965) 2023-12-13 22:29:16 +00:00
data Added Support for Extension-less Assets (#10153) 2024-01-31 14:58:08 +00:00
docs Improve Mesh documentation (#9061) 2023-07-31 18:55:42 +00:00
environment_maps Implement percentage-closer soft shadows (PCSS). (#13497) 2024-09-18 18:07:17 +00:00
fonts Add the license for the FiraMono font (#3589) 2022-05-06 19:29:43 +00:00
irradiance_volumes Implement irradiance volumes. (#10268) 2024-02-06 23:23:20 +00:00
lightmaps Implement lightmaps. (#10231) 2024-01-02 20:38:47 +00:00
models feat(gltf): add name component to gltf mesh primitive (#13912) 2024-09-30 16:51:52 +00:00
pixel Add example for pixel-perfect grid snapping in 2D (#8112) 2023-12-26 17:15:50 +00:00
scenes Fix scene example (#11289) 2024-01-22 15:14:41 +00:00
shaders Add a border to the UI material example (#15120) 2024-09-09 16:34:24 +00:00
sounds Programmed soundtrack example (#12774) 2024-03-29 20:32:30 +00:00
textures UI texture slice texture flipping reimplementation (#15034) 2024-09-04 19:31:41 +00:00
volumes Allow fog density texture to be scrolled over time with an offset (#14868) 2024-08-22 19:43:14 +00:00