bevy/examples/ui/text_debug.rs
Carter Anderson 11b41206eb Add upstream bevy_ecs and prepare for custom-shaders merge (#2815)
This updates the `pipelined-rendering` branch to use the latest `bevy_ecs` from `main`. This accomplishes a couple of goals:

1. prepares for upcoming `custom-shaders` branch changes, which were what drove many of the recent bevy_ecs changes on `main`
2. prepares for the soon-to-happen merge of `pipelined-rendering` into `main`. By including bevy_ecs changes now, we make that merge simpler / easier to review. 

I split this up into 3 commits:

1. **add upstream bevy_ecs**: please don't bother reviewing this content. it has already received thorough review on `main` and is a literal copy/paste of the relevant folders (the old folders were deleted so the directories are literally exactly the same as `main`).
2. **support manual buffer application in stages**: this is used to enable the Extract step. we've already reviewed this once on the `pipelined-rendering` branch, but its worth looking at one more time in the new context of (1).
3. **support manual archetype updates in QueryState**: same situation as (2).
2021-09-14 06:14:19 +00:00

203 lines
6.7 KiB
Rust

use bevy::{
diagnostic::{Diagnostics, FrameTimeDiagnosticsPlugin},
prelude::*,
};
/// This example is for debugging text layout
fn main() {
App::new()
.insert_resource(WindowDescriptor {
vsync: false,
..Default::default()
})
.add_plugins(DefaultPlugins)
.add_plugin(FrameTimeDiagnosticsPlugin)
.add_startup_system(infotext_system)
.add_system(change_text_system)
.run();
}
struct TextChanges;
fn infotext_system(mut commands: Commands, asset_server: Res<AssetServer>) {
let font = asset_server.load("fonts/FiraSans-Bold.ttf");
commands.spawn_bundle(UiCameraBundle::default());
commands.spawn_bundle(TextBundle {
style: Style {
align_self: AlignSelf::FlexEnd,
position_type: PositionType::Absolute,
position: Rect {
top: Val::Px(5.0),
left: Val::Px(15.0),
..Default::default()
},
..Default::default()
},
text: Text::with_section(
"This is\ntext with\nline breaks\nin the top left",
TextStyle {
font: font.clone(),
font_size: 50.0,
color: Color::WHITE,
},
Default::default(),
),
..Default::default()
});
commands.spawn_bundle(TextBundle {
style: Style {
align_self: AlignSelf::FlexEnd,
position_type: PositionType::Absolute,
position: Rect {
top: Val::Px(5.0),
right: Val::Px(15.0),
..Default::default()
},
max_size: Size {
width: Val::Px(400.),
height: Val::Undefined,
},
..Default::default()
},
text: Text::with_section(
"This text is very long, has a limited width, is centred, is positioned in the top right and is also coloured pink.",
TextStyle {
font: font.clone(),
font_size: 50.0,
color: Color::rgb(0.8, 0.2, 0.7),
},
TextAlignment {
horizontal: HorizontalAlign::Center,
vertical: VerticalAlign::Center,
},
),
..Default::default()
});
commands
.spawn_bundle(TextBundle {
style: Style {
align_self: AlignSelf::FlexEnd,
position_type: PositionType::Absolute,
position: Rect {
bottom: Val::Px(5.0),
right: Val::Px(15.0),
..Default::default()
},
..Default::default()
},
text: Text {
sections: vec![
TextSection {
value: "This text changes in the bottom right".to_string(),
style: TextStyle {
font: font.clone(),
font_size: 30.0,
color: Color::WHITE,
},
},
TextSection {
value: "\nThis text changes in the bottom right - ".to_string(),
style: TextStyle {
font: font.clone(),
font_size: 30.0,
color: Color::RED,
},
},
TextSection {
value: "".to_string(),
style: TextStyle {
font: font.clone(),
font_size: 30.0,
color: Color::ORANGE_RED,
},
},
TextSection {
value: " fps, ".to_string(),
style: TextStyle {
font: font.clone(),
font_size: 30.0,
color: Color::YELLOW,
},
},
TextSection {
value: "".to_string(),
style: TextStyle {
font: font.clone(),
font_size: 30.0,
color: Color::GREEN,
},
},
TextSection {
value: " ms/frame".to_string(),
style: TextStyle {
font: font.clone(),
font_size: 30.0,
color: Color::BLUE,
},
},
],
alignment: Default::default(),
},
..Default::default()
})
.insert(TextChanges);
commands.spawn_bundle(TextBundle {
style: Style {
align_self: AlignSelf::FlexEnd,
position_type: PositionType::Absolute,
position: Rect {
bottom: Val::Px(5.0),
left: Val::Px(15.0),
..Default::default()
},
size: Size {
width: Val::Px(200.0),
..Default::default()
},
..Default::default()
},
text: Text::with_section(
"This\ntext has\nline breaks and also a set width in the bottom left".to_string(),
TextStyle {
font,
font_size: 50.0,
color: Color::WHITE,
},
Default::default(),
),
..Default::default()
});
}
fn change_text_system(
time: Res<Time>,
diagnostics: Res<Diagnostics>,
mut query: Query<&mut Text, With<TextChanges>>,
) {
for mut text in query.iter_mut() {
let mut fps = 0.0;
if let Some(fps_diagnostic) = diagnostics.get(FrameTimeDiagnosticsPlugin::FPS) {
if let Some(fps_avg) = fps_diagnostic.average() {
fps = fps_avg;
}
}
let mut frame_time = time.delta_seconds_f64();
if let Some(frame_time_diagnostic) = diagnostics.get(FrameTimeDiagnosticsPlugin::FRAME_TIME)
{
if let Some(frame_time_avg) = frame_time_diagnostic.average() {
frame_time = frame_time_avg;
}
}
text.sections[0].value = format!(
"This text changes in the bottom right - {:.1} fps, {:.3} ms/frame",
fps,
frame_time * 1000.0,
);
text.sections[2].value = format!("{:.1}", fps);
text.sections[4].value = format!("{:.3}", frame_time * 1000.0);
}
}