mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 12:43:34 +00:00
11b41206eb
This updates the `pipelined-rendering` branch to use the latest `bevy_ecs` from `main`. This accomplishes a couple of goals: 1. prepares for upcoming `custom-shaders` branch changes, which were what drove many of the recent bevy_ecs changes on `main` 2. prepares for the soon-to-happen merge of `pipelined-rendering` into `main`. By including bevy_ecs changes now, we make that merge simpler / easier to review. I split this up into 3 commits: 1. **add upstream bevy_ecs**: please don't bother reviewing this content. it has already received thorough review on `main` and is a literal copy/paste of the relevant folders (the old folders were deleted so the directories are literally exactly the same as `main`). 2. **support manual buffer application in stages**: this is used to enable the Extract step. we've already reviewed this once on the `pipelined-rendering` branch, but its worth looking at one more time in the new context of (1). 3. **support manual archetype updates in QueryState**: same situation as (2).
26 lines
744 B
Rust
26 lines
744 B
Rust
use bevy::{prelude::*, reflect::TypeRegistry};
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use std::any::TypeId;
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/// You must manually register each instance of a generic type
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.register_type::<MyType<u32>>()
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.add_startup_system(setup)
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.run();
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}
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#[derive(Reflect)]
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struct MyType<T: Reflect> {
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value: T,
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}
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fn setup(type_registry: Res<TypeRegistry>) {
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let type_registry = type_registry.read();
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let registration = type_registry.get(TypeId::of::<MyType<u32>>()).unwrap();
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info!("Registration for {} exists", registration.short_name());
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// MyType<String> was not manually registered, so it does not exist
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assert!(type_registry.get(TypeId::of::<MyType<String>>()).is_none());
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}
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