bevy/crates/bevy_core_pipeline/src
homersimpsons 0707c0717b
✏️ Fix typos across bevy (#16702)
# Objective

Fixes typos in bevy project, following suggestion in
https://github.com/bevyengine/bevy-website/pull/1912#pullrequestreview-2483499337

## Solution

I used https://github.com/crate-ci/typos to find them.

I included only the ones that feel undebatable too me, but I am not in
game engine so maybe some terms are expected.

I left out the following typos:
- `reparametrize` => `reparameterize`: There are a lot of occurences, I
believe this was expected
- `semicircles` => `hemicircles`: 2 occurences, may mean something
specific in geometry
- `invertation` => `inversion`: may mean something specific
- `unparented` => `parentless`: may mean something specific
- `metalness` => `metallicity`: may mean something specific

## Testing

- Did you test these changes? If so, how? I did not test the changes,
most changes are related to raw text. I expect the others to be tested
by the CI.
- Are there any parts that need more testing? I do not think
- How can other people (reviewers) test your changes? Is there anything
specific they need to know? To me there is nothing to test
- If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?

---

## Migration Guide

> This section is optional. If there are no breaking changes, you can
delete this section.

(kept in case I include the `reparameterize` change here)

- If this PR is a breaking change (relative to the last release of
Bevy), describe how a user might need to migrate their code to support
these changes
- Simply adding new functionality is not a breaking change.
- Fixing behavior that was definitely a bug, rather than a questionable
design choice is not a breaking change.

## Questions

- [x] Should I include the above typos? No
(https://github.com/bevyengine/bevy/pull/16702#issuecomment-2525271152)
- [ ] Should I add `typos` to the CI? (I will check how to configure it
properly)

This project looks awesome, I really enjoy reading the progress made,
thanks to everyone involved.
2024-12-08 01:18:39 +00:00
..
auto_exposure Deny derive_more error feature and replace it with thiserror (#16684) 2024-12-06 17:03:55 +00:00
blit Expose Pipeline Compilation Zero Initialize Workgroup Memory Option (#16301) 2024-11-08 21:42:37 +00:00
bloom Expose Pipeline Compilation Zero Initialize Workgroup Memory Option (#16301) 2024-11-08 21:42:37 +00:00
contrast_adaptive_sharpening Fix CAS toggle broken by retained render world (#16533) 2024-11-27 23:38:09 +00:00
core_2d Use multidraw for opaque meshes when GPU culling is in use. (#16427) 2024-12-06 17:22:03 +00:00
core_3d ✏️ Fix typos across bevy (#16702) 2024-12-08 01:18:39 +00:00
deferred Use multidraw for opaque meshes when GPU culling is in use. (#16427) 2024-12-06 17:22:03 +00:00
dof Don't reëxport bevy_image from bevy_render (#16163) 2024-11-10 06:54:38 +00:00
fullscreen_vertex_shader Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
fxaa Don't reëxport bevy_image from bevy_render (#16163) 2024-11-10 06:54:38 +00:00
motion_blur Move required components doc to type doc (#16575) 2024-12-03 19:45:20 +00:00
oit ✏️ Fix typos across bevy (#16702) 2024-12-08 01:18:39 +00:00
post_process Don't reëxport bevy_image from bevy_render (#16163) 2024-11-10 06:54:38 +00:00
prepass Use multidraw for opaque meshes when GPU culling is in use. (#16427) 2024-12-06 17:22:03 +00:00
skybox Don't reëxport bevy_image from bevy_render (#16163) 2024-11-10 06:54:38 +00:00
smaa Fix missing import (#16337) 2024-11-11 18:48:41 +00:00
taa Move required components doc to type doc (#16575) 2024-12-03 19:45:20 +00:00
tonemapping Don't reëxport bevy_image from bevy_render (#16163) 2024-11-10 06:54:38 +00:00
upscaling Fix blending for CameraOutputMode::Skip (#16157) 2024-11-04 15:26:42 +00:00
lib.rs Fix oit webgl (#15728) 2024-10-08 14:50:35 +00:00
msaa_writeback.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00