bevy/crates/bevy_app/src/plugin.rs
Benjamin Brienen afd0f1322d
Move all_tuples to a new crate (#16161)
# Objective

Fixes #15941

## Solution

Created https://crates.io/crates/variadics_please and moved the code
there; updating references

`bevy_utils/macros` is deleted.

## Testing

cargo check

## Migration Guide

Use `variadics_please::{all_tuples, all_tuples_with_size}` instead of
`bevy::utils::{all_tuples, all_tuples_with_size}`.
2024-12-03 17:41:09 +00:00

191 lines
6.2 KiB
Rust

use downcast_rs::{impl_downcast, Downcast};
use crate::App;
use core::any::Any;
/// A collection of Bevy app logic and configuration.
///
/// Plugins configure an [`App`]. When an [`App`] registers a plugin,
/// the plugin's [`Plugin::build`] function is run. By default, a plugin
/// can only be added once to an [`App`].
///
/// If the plugin may need to be added twice or more, the function [`is_unique()`](Self::is_unique)
/// should be overridden to return `false`. Plugins are considered duplicate if they have the same
/// [`name()`](Self::name). The default `name()` implementation returns the type name, which means
/// generic plugins with different type parameters will not be considered duplicates.
///
/// ## Lifecycle of a plugin
///
/// When adding a plugin to an [`App`]:
/// * the app calls [`Plugin::build`] immediately, and register the plugin
/// * once the app started, it will wait for all registered [`Plugin::ready`] to return `true`
/// * it will then call all registered [`Plugin::finish`]
/// * and call all registered [`Plugin::cleanup`]
///
/// ## Defining a plugin.
///
/// Most plugins are simply functions that add configuration to an [`App`].
///
/// ```
/// # use bevy_app::{App, Update};
/// App::new().add_plugins(my_plugin).run();
///
/// // This function implements `Plugin`, along with every other `fn(&mut App)`.
/// pub fn my_plugin(app: &mut App) {
/// app.add_systems(Update, hello_world);
/// }
/// # fn hello_world() {}
/// ```
///
/// For more advanced use cases, the `Plugin` trait can be implemented manually for a type.
///
/// ```
/// # use bevy_app::*;
/// pub struct AccessibilityPlugin {
/// pub flicker_damping: bool,
/// // ...
/// }
///
/// impl Plugin for AccessibilityPlugin {
/// fn build(&self, app: &mut App) {
/// if self.flicker_damping {
/// app.add_systems(PostUpdate, damp_flickering);
/// }
/// }
/// }
/// # fn damp_flickering() {}
/// ```
pub trait Plugin: Downcast + Any + Send + Sync {
/// Configures the [`App`] to which this plugin is added.
fn build(&self, app: &mut App);
/// Has the plugin finished its setup? This can be useful for plugins that need something
/// asynchronous to happen before they can finish their setup, like the initialization of a renderer.
/// Once the plugin is ready, [`finish`](Plugin::finish) should be called.
fn ready(&self, _app: &App) -> bool {
true
}
/// Finish adding this plugin to the [`App`], once all plugins registered are ready. This can
/// be useful for plugins that depends on another plugin asynchronous setup, like the renderer.
fn finish(&self, _app: &mut App) {
// do nothing
}
/// Runs after all plugins are built and finished, but before the app schedule is executed.
/// This can be useful if you have some resource that other plugins need during their build step,
/// but after build you want to remove it and send it to another thread.
fn cleanup(&self, _app: &mut App) {
// do nothing
}
/// Configures a name for the [`Plugin`] which is primarily used for checking plugin
/// uniqueness and debugging.
fn name(&self) -> &str {
core::any::type_name::<Self>()
}
/// If the plugin can be meaningfully instantiated several times in an [`App`],
/// override this method to return `false`.
fn is_unique(&self) -> bool {
true
}
}
impl_downcast!(Plugin);
impl<T: Fn(&mut App) + Send + Sync + 'static> Plugin for T {
fn build(&self, app: &mut App) {
self(app);
}
}
/// Plugins state in the application
#[derive(PartialEq, Eq, Debug, Clone, Copy, PartialOrd, Ord)]
pub enum PluginsState {
/// Plugins are being added.
Adding,
/// All plugins already added are ready.
Ready,
/// Finish has been executed for all plugins added.
Finished,
/// Cleanup has been executed for all plugins added.
Cleaned,
}
/// A dummy plugin that's to temporarily occupy an entry in an app's plugin registry.
pub(crate) struct PlaceholderPlugin;
impl Plugin for PlaceholderPlugin {
fn build(&self, _app: &mut App) {}
}
/// Types that represent a set of [`Plugin`]s.
///
/// This is implemented for all types which implement [`Plugin`],
/// [`PluginGroup`](super::PluginGroup), and tuples over [`Plugins`].
pub trait Plugins<Marker>: sealed::Plugins<Marker> {}
impl<Marker, T> Plugins<Marker> for T where T: sealed::Plugins<Marker> {}
mod sealed {
use variadics_please::all_tuples;
use crate::{App, AppError, Plugin, PluginGroup};
pub trait Plugins<Marker> {
fn add_to_app(self, app: &mut App);
}
pub struct PluginMarker;
pub struct PluginGroupMarker;
pub struct PluginsTupleMarker;
impl<P: Plugin> Plugins<PluginMarker> for P {
#[track_caller]
fn add_to_app(self, app: &mut App) {
if let Err(AppError::DuplicatePlugin { plugin_name }) =
app.add_boxed_plugin(Box::new(self))
{
panic!(
"Error adding plugin {plugin_name}: : plugin was already added in application"
)
}
}
}
impl<P: PluginGroup> Plugins<PluginGroupMarker> for P {
#[track_caller]
fn add_to_app(self, app: &mut App) {
self.build().finish(app);
}
}
macro_rules! impl_plugins_tuples {
($(#[$meta:meta])* $(($param: ident, $plugins: ident)),*) => {
$(#[$meta])*
impl<$($param, $plugins),*> Plugins<(PluginsTupleMarker, $($param,)*)> for ($($plugins,)*)
where
$($plugins: Plugins<$param>),*
{
// We use `allow` instead of `expect` here because the lint is not generated for all cases.
#[allow(non_snake_case, reason = "`all_tuples!()` generates non-snake-case variable names.")]
#[allow(unused_variables, reason = "`app` is unused when implemented for the unit type `()`.")]
#[track_caller]
fn add_to_app(self, app: &mut App) {
let ($($plugins,)*) = self;
$($plugins.add_to_app(app);)*
}
}
}
}
all_tuples!(
#[doc(fake_variadic)]
impl_plugins_tuples,
0,
15,
P,
S
);
}