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# Objective
Since #8446, example `shader_prepass` logs the following error on my mac
m1:
```
ERROR bevy_render::render_resource::pipeline_cache: failed to process shader:
error: Entry point fragment at Fragment is invalid
= Argument 1 varying error
= Capability MULTISAMPLED_SHADING is not supported
```
The example display the 3d scene but doesn't change with the preps
selected
Maybe related to this update in naga:
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.. | ||
android-res/mipmap-mdpi | ||
branding | ||
data | ||
environment_maps | ||
fonts | ||
models | ||
pixel | ||
scenes | ||
shaders | ||
sounds | ||
textures |