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https://github.com/bevyengine/bevy
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1ba7429371
# Objective Provide a starting point for #3951, or a partial solution. Providing a few comment blocks to discuss, and hopefully find better one in the process. ## Solution Since I am pretty new to pretty much anything in this context, I figured I'd just start with a draft for some file level doc blocks. For some of them I found more relevant details (or at least things I considered interessting), for some others there is less. ## Changelog - Moved some existing comments from main() functions in the 2d examples to the file header level - Wrote some more comment blocks for most other 2d examples TODO: - [x] 2d/sprite_sheet, wasnt able to come up with something good yet - [x] all other example groups... Also: Please let me know if the commit style is okay, or to verbose. I could certainly squash these things, or add more details if needed. I also hope its okay to raise this PR this early, with just a few files changed. Took me long enough and I dont wanted to let it go to waste because I lost motivation to do the whole thing. Additionally I am somewhat uncertain over the style and contents of the commets. So let me know what you thing please.
65 lines
2 KiB
Rust
65 lines
2 KiB
Rust
//! Illustrates how to change window settings and shows how to affect
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//! the mouse pointer in various ways.
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use bevy::{prelude::*, window::PresentMode};
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fn main() {
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App::new()
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.insert_resource(WindowDescriptor {
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title: "I am a window!".to_string(),
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width: 500.,
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height: 300.,
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present_mode: PresentMode::Fifo,
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..default()
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})
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.add_plugins(DefaultPlugins)
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.add_system(change_title)
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.add_system(toggle_cursor)
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.add_system(cycle_cursor_icon)
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.run();
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}
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/// This system will then change the title during execution
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fn change_title(time: Res<Time>, mut windows: ResMut<Windows>) {
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let window = windows.primary_mut();
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window.set_title(format!(
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"Seconds since startup: {}",
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time.seconds_since_startup().round()
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));
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}
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/// This system toggles the cursor's visibility when the space bar is pressed
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fn toggle_cursor(input: Res<Input<KeyCode>>, mut windows: ResMut<Windows>) {
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let window = windows.primary_mut();
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if input.just_pressed(KeyCode::Space) {
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window.set_cursor_lock_mode(!window.cursor_locked());
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window.set_cursor_visibility(!window.cursor_visible());
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}
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}
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/// This system cycles the cursor's icon through a small set of icons when clicking
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fn cycle_cursor_icon(
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input: Res<Input<MouseButton>>,
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mut windows: ResMut<Windows>,
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mut index: Local<usize>,
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) {
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const ICONS: &[CursorIcon] = &[
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CursorIcon::Default,
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CursorIcon::Hand,
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CursorIcon::Wait,
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CursorIcon::Text,
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CursorIcon::Copy,
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];
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let window = windows.primary_mut();
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if input.just_pressed(MouseButton::Left) {
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*index = (*index + 1) % ICONS.len();
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window.set_cursor_icon(ICONS[*index]);
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} else if input.just_pressed(MouseButton::Right) {
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*index = if *index == 0 {
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ICONS.len() - 1
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} else {
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*index - 1
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};
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window.set_cursor_icon(ICONS[*index]);
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}
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}
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