mirror of
https://github.com/bevyengine/bevy
synced 2024-11-30 00:20:20 +00:00
d4e4a92982
# Objective - Make Bevy work on android ## Solution - Update android metadata and add a few more - Set the target sdk to 31 as it will soon (in august) be the minimum sdk level for play store - Remove the custom code to create an activity and use ndk-glue macro instead - Delay window creation event on android - Set the example with compatibility settings for wgpu. Those are needed for Bevy to work on my 2019 android tablet - Add a few details on how to debug in case of failures - Fix running the example on emulator. This was failing because of the name of the example Bevy still doesn't work on android with this, audio features need to be disabled because of an ndk-glue version mismatch: rodio depends on 0.6.2, winit on 0.5.2. You can test with: ``` cargo apk run --release --example android_example --no-default-features --features "bevy_winit,render" ```
235 lines
6.8 KiB
Smarty
235 lines
6.8 KiB
Smarty
<!-- MD024 - The Headers from the Platform-Specific Examples should be identical -->
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<!-- markdownlint-disable-file MD024 -->
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# Examples
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These examples demonstrate the main features of Bevy and how to use them.
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To run an example, use the command `cargo run --example <Example>`, and add the option `--features x11` or `--features wayland` to force the example to run on a specific window compositor, e.g.
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```sh
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cargo run --features wayland --example hello_world
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```
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**⚠️ Note: for users of releases on crates.io!**
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There are often large differences and incompatible API changes between the latest [crates.io](https://crates.io/crates/bevy) release and the development version of Bevy in the git main branch!
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If you are using a released version of bevy, you need to make sure you are viewing the correct version of the examples!
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- Latest release: [https://github.com/bevyengine/bevy/tree/latest/examples](https://github.com/bevyengine/bevy/tree/latest/examples)
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- Specific version, such as `0.4`: [https://github.com/bevyengine/bevy/tree/v0.4.0/examples](https://github.com/bevyengine/bevy/tree/v0.4.0/examples)
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When you clone the repo locally to run the examples, use `git checkout` to get the correct version:
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```bash
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# `latest` always points to the newest release
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git checkout latest
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# or use a specific version
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git checkout v0.4.0
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```
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---
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## Table of Contents
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- [Examples](#examples)
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- [Table of Contents](#table-of-contents)
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- [The Bare Minimum](#the-bare-minimum)
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- [Hello, World!](#hello-world)
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- [Cross-Platform Examples](#cross-platform-examples)
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{% for category, _ in all_examples %} - [{{ category }}](#{{ category | slugify }})
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{% endfor %}
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- [Tests](#tests)
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- [Platform-Specific Examples](#platform-specific-examples)
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- [Android](#android)
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- [Setup](#setup)
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- [Build & Run](#build--run)
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- [Old phones](#old-phones)
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- [iOS](#ios)
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- [Setup](#setup-1)
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- [Build & Run](#build--run-1)
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- [WASM](#wasm)
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- [Setup](#setup-2)
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- [Build & Run](#build--run-2)
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- [Loading Assets](#loading-assets)
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# The Bare Minimum
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<!-- MD026 - Hello, World! looks better with the ! -->
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<!-- markdownlint-disable-next-line MD026 -->
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## Hello, World!
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Example | Description
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--- | ---
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[`hello_world.rs`](./hello_world.rs) | Runs a minimal example that outputs "hello world"
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# Cross-Platform Examples
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{% for category, details in all_examples %}
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## {{ category }}
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{% if details.description is string %}{{ details.description }}
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{% endif %}Example | Description
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--- | ---
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{% for example in details.examples %}[{{ example.name }}](../{{ example.path }}) | {{ example.description }}
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{% endfor %}{% endfor %}
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# Tests
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Example | Description
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--- | ---
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[How to Test Systems](../tests/how_to_test_systems.rs) | How to test systems with commands, queries or resources
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# Platform-Specific Examples
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## Android
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### Setup
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```sh
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rustup target add aarch64-linux-android armv7-linux-androideabi
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cargo install cargo-apk
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```
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The Android SDK must be installed, and the environment variable `ANDROID_SDK_ROOT` set to the root Android `sdk` folder.
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When using `NDK (Side by side)`, the environment variable `ANDROID_NDK_ROOT` must also be set to one of the NDKs in `sdk\ndk\[NDK number]`.
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### Build & Run
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To run on a device setup for Android development, run:
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```sh
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cargo apk run --example android_example
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```
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When using Bevy as a library, the following fields must be added to `Cargo.toml`:
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```toml
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[package.metadata.android]
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build_targets = ["aarch64-linux-android", "armv7-linux-androideabi"]
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[package.metadata.android.sdk]
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target_sdk_version = 31
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```
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Please reference `cargo-apk` [README](https://crates.io/crates/cargo-apk) for other Android Manifest fields.
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### Debugging
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You can view the logs with the following command:
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```sh
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adb logcat | grep 'RustStdoutStderr\|bevy\|wgpu'
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```
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In case of an error getting a GPU or setting it up, you can try settings logs of `wgpu_hal` to `DEBUG` to get more informations.
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Sometimes, running the app complains about an unknown activity. This may be fixed by uninstalling the application:
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```sh
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adb uninstall org.bevyengine.example
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```
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### Old phones
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Bevy by default targets Android API level 31 in its examples which is the <!-- markdown-link-check-disable -->
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[Play Store's minimum API to upload or update apps](https://developer.android.com/distribute/best-practices/develop/target-sdk). <!-- markdown-link-check-enable -->
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Users of older phones may want to use an older API when testing.
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To use a different API, the following fields must be updated in Cargo.toml:
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```toml
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[package.metadata.android.sdk]
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target_sdk_version = >>API<<
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min_sdk_version = >>API or less<<
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```
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Example | File | Description
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--- | --- | ---
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`android` | [`android/android.rs`](./android/android.rs) | The `3d/3d_scene.rs` example for Android
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## iOS
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### Setup
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You need to install the correct rust targets:
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- `aarch64-apple-ios`: iOS devices
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- `x86_64-apple-ios`: iOS simulator on x86 processors
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- `aarch64-apple-ios-sim`: iOS simulator on Apple processors
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```sh
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rustup target add aarch64-apple-ios x86_64-apple-ios aarch64-apple-ios-sim
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```
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### Build & Run
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Using bash:
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```sh
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cd examples/ios
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make run
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```
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In an ideal world, this will boot up, install and run the app for the first
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iOS simulator in your `xcrun simctl devices list`. If this fails, you can
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specify the simulator device UUID via:
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```sh
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DEVICE_ID=${YOUR_DEVICE_ID} make run
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```
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If you'd like to see xcode do stuff, you can run
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```sh
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open bevy_ios_example.xcodeproj/
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```
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which will open xcode. You then must push the zoom zoom play button and wait
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for the magic.
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Example | File | Description
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--- | --- | ---
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`ios` | [`ios/src/lib.rs`](./ios/src/lib.rs) | The `3d/3d_scene.rs` example for iOS
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## WASM
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### Setup
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```sh
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rustup target add wasm32-unknown-unknown
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cargo install wasm-bindgen-cli
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```
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### Build & Run
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Following is an example for `lighting`. For other examples, change the `lighting` in the
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following commands.
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```sh
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cargo build --release --example lighting --target wasm32-unknown-unknown
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wasm-bindgen --out-name wasm_example --out-dir examples/wasm/target --target web target/wasm32-unknown-unknown/release/examples/lighting.wasm
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```
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The first command will build the example for the wasm target, creating a binary. Then,
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[wasm-bindgen-cli](https://rustwasm.github.io/wasm-bindgen/reference/cli.html) is used to create
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javascript bindings to this wasm file, which can be loaded using this
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[example HTML file](./wasm/index.html).
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Then serve `examples/wasm` directory to browser. i.e.
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```sh
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# cargo install basic-http-server
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basic-http-server examples/wasm
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# with python
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python3 -m http.server --directory examples/wasm
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# with ruby
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ruby -run -ehttpd examples/wasm
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```
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### Loading Assets
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To load assets, they need to be available in the folder examples/wasm/assets. Cloning this
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repository will set it up as a symlink on Linux and macOS, but you will need to manually move
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the assets on Windows.
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