bevy/crates/bevy_sprite/src
Brian Reavis 846a871cb2
Export tonemapping_pipeline_key (2d), alpha_mode_pipeline_key (#11166)
This expands upon https://github.com/bevyengine/bevy/pull/11134.

I found myself needing `tonemapping_pipeline_key` for some custom 2d
draw functions. #11134 exported the 3d version of
`tonemapping_pipeline_key` and this PR exports the 2d version. I also
made `alpha_mode_pipeline_key` public for good measure.
2024-01-01 23:57:12 +00:00
..
mesh2d Export tonemapping_pipeline_key (2d), alpha_mode_pipeline_key (#11166) 2024-01-01 23:57:12 +00:00
render Remove unnecessary parens (#11075) 2023-12-24 17:43:01 +00:00
bundle.rs Add docs to bevy_sprite a little (#10947) 2023-12-14 17:25:55 +00:00
collide_aabb.rs refactor collide code (Adopted) (#11106) 2024-01-01 16:57:27 +00:00
dynamic_texture_atlas_builder.rs Replace all usages of texture_descritor.size.* with the helper methods (#10227) 2023-10-23 20:49:02 +00:00
lib.rs Update AABB when Sprite component changes in calculate_bounds_2d() (#11016) 2023-12-18 20:55:12 +00:00
sprite.rs Add docs to bevy_sprite a little (#10947) 2023-12-14 17:25:55 +00:00
texture_atlas.rs Add docs to bevy_sprite a little (#10947) 2023-12-14 17:25:55 +00:00
texture_atlas_builder.rs Replace all usages of texture_descritor.size.* with the helper methods (#10227) 2023-10-23 20:49:02 +00:00