bevy/crates/bevy_core_pipeline/src
Dusty DeWeese 81d57e129b Add capability to render to a texture (#3412)
# Objective

Will fix #3377 and #3254

## Solution

Use an enum to represent either a `WindowId` or `Handle<Image>` in place of `Camera::window`.


Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-02-24 00:40:24 +00:00
..
clear_pass.rs Add capability to render to a texture (#3412) 2022-02-24 00:40:24 +00:00
clear_pass_driver.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
lib.rs Add capability to render to a texture (#3412) 2022-02-24 00:40:24 +00:00
main_pass_2d.rs small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00
main_pass_3d.rs small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00
main_pass_driver.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00