bevy/examples/shader
Carter Anderson 81b53d15d4 Make Commands and World apis consistent (#1703)
Resolves #1253 #1562

This makes the Commands apis consistent with World apis. This moves to a "type state" pattern (like World) where the "current entity" is stored in an `EntityCommands` builder.

In general this tends to cuts down on indentation and line count. It comes at the cost of needing to type `commands` more and adding more semicolons to terminate expressions.

I also added `spawn_bundle` to Commands because this is a common enough operation that I think its worth providing a shorthand.
2021-03-23 00:23:40 +00:00
..
array_texture.rs Make Commands and World apis consistent (#1703) 2021-03-23 00:23:40 +00:00
hot_shader_reloading.rs Make Commands and World apis consistent (#1703) 2021-03-23 00:23:40 +00:00
mesh_custom_attribute.rs Make Commands and World apis consistent (#1703) 2021-03-23 00:23:40 +00:00
shader_custom_material.rs Make Commands and World apis consistent (#1703) 2021-03-23 00:23:40 +00:00
shader_defs.rs Make Commands and World apis consistent (#1703) 2021-03-23 00:23:40 +00:00