bevy/examples/2d
Carter Anderson 81b53d15d4 Make Commands and World apis consistent (#1703)
Resolves #1253 #1562

This makes the Commands apis consistent with World apis. This moves to a "type state" pattern (like World) where the "current entity" is stored in an `EntityCommands` builder.

In general this tends to cuts down on indentation and line count. It comes at the cost of needing to type `commands` more and adding more semicolons to terminate expressions.

I also added `spawn_bundle` to Commands because this is a common enough operation that I think its worth providing a shorthand.
2021-03-23 00:23:40 +00:00
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contributors.rs Make Commands and World apis consistent (#1703) 2021-03-23 00:23:40 +00:00
sprite.rs Make Commands and World apis consistent (#1703) 2021-03-23 00:23:40 +00:00
sprite_flipping.rs Make Commands and World apis consistent (#1703) 2021-03-23 00:23:40 +00:00
sprite_sheet.rs Make Commands and World apis consistent (#1703) 2021-03-23 00:23:40 +00:00
text2d.rs Make Commands and World apis consistent (#1703) 2021-03-23 00:23:40 +00:00
texture_atlas.rs Make Commands and World apis consistent (#1703) 2021-03-23 00:23:40 +00:00