bevy/examples/stress_tests
François 814f8d1635 update wgpu to 0.13 (#5168)
# Objective

- Update wgpu to 0.13
- ~~Wait, is wgpu 0.13 released? No, but I had most of the changes already ready since playing with webgpu~~ well it has been released now
- Also update parking_lot to 0.12 and naga to 0.9

## Solution

- Update syntax for wgsl shaders https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md#wgsl-syntax
- Add a few options, remove some references: https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md#other-breaking-changes
- fragment inputs should now exactly match vertex outputs for locations, so I added exports for those to be able to reuse them https://github.com/gfx-rs/wgpu/pull/2704
2022-07-14 21:17:16 +00:00
..
bevymark.rs update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
many_animated_sprites.rs Add TextureAtlas stress test based on many_sprites and sprite_sheet examples (#5087) 2022-07-04 13:04:15 +00:00
many_cubes.rs update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
many_foxes.rs update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
many_lights.rs update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
many_sprites.rs update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
README.md Added performance warning when running stress test examples in debug mode (#5029) 2022-07-13 19:13:46 +00:00
transform_hierarchy.rs Added performance warning when running stress test examples in debug mode (#5029) 2022-07-13 19:13:46 +00:00
warning_string.txt Added performance warning when running stress test examples in debug mode (#5029) 2022-07-13 19:13:46 +00:00

Stress tests

These examples are used to stress test Bevy's performance in various ways. These should be run with the --release argument to cargo or equivalent optimization, otherwise they will be very slow.