bevy/examples/2d
François 814f8d1635 update wgpu to 0.13 (#5168)
# Objective

- Update wgpu to 0.13
- ~~Wait, is wgpu 0.13 released? No, but I had most of the changes already ready since playing with webgpu~~ well it has been released now
- Also update parking_lot to 0.12 and naga to 0.9

## Solution

- Update syntax for wgsl shaders https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md#wgsl-syntax
- Add a few options, remove some references: https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md#other-breaking-changes
- fragment inputs should now exactly match vertex outputs for locations, so I added exports for those to be able to reuse them https://github.com/gfx-rs/wgpu/pull/2704
2022-07-14 21:17:16 +00:00
..
mesh2d.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
mesh2d_manual.rs update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
mesh2d_vertex_color_texture.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
move_sprite.rs Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
rotation.rs Very minor doc formatting changes (#5287) 2022-07-12 13:06:16 +00:00
shapes.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
sprite.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
sprite_flipping.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
sprite_sheet.rs Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
text2d.rs Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
texture_atlas.rs Change default Image FilterMode to Linear (#4465) 2022-06-11 09:13:37 +00:00
transparency_2d.rs use the default() method in examples instead of Default::default() (#4952) 2022-06-07 02:16:47 +00:00