bevy/crates/bevy_pbr
Patrick Walton 7883eea54f
Add MeshPipelineKey::LIGHTMAPPED as applicable during the shadow map pass. (#11910)
I did this during the prepass, but I neglected to do it during the
shadow map pass, causing a panic when directional lights with shadows
were enabled with lightmapped meshes present. This patch fixes the
issue.

Closes #11898.
2024-02-17 00:25:32 +00:00
..
src Add MeshPipelineKey::LIGHTMAPPED as applicable during the shadow map pass. (#11910) 2024-02-17 00:25:32 +00:00
Cargo.toml Async pipeline compilation (#10812) 2024-02-05 13:50:50 +00:00