mirror of
https://github.com/bevyengine/bevy
synced 2024-12-23 03:23:20 +00:00
fbab01a40d
# Objective - clean up documentation and inline examples ## Solution - add missing closing "```" - remove stray "```" - remove whitespace in inline examples - unify inline examples (remove some `rust` labels)
374 lines
12 KiB
Rust
374 lines
12 KiB
Rust
//! Tools for controlling system execution.
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//!
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//! When using Bevy ECS, systems are usually not run directly, but are inserted into a
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//! [`Stage`], which then lives within a [`Schedule`].
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mod executor;
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mod executor_parallel;
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pub mod graph_utils;
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mod label;
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mod run_criteria;
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mod stage;
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mod state;
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mod system_container;
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mod system_descriptor;
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mod system_set;
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pub use executor::*;
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pub use executor_parallel::*;
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pub use graph_utils::GraphNode;
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pub use label::*;
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pub use run_criteria::*;
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pub use stage::*;
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pub use state::*;
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pub use system_container::*;
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pub use system_descriptor::*;
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pub use system_set::*;
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use std::fmt::Debug;
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use crate::{system::System, world::World};
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use bevy_utils::HashMap;
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/// A container of [`Stage`]s set to be run in a linear order.
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///
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/// Since `Schedule` implements the [`Stage`] trait, it can be inserted into another schedule.
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/// In this way, the properties of the child schedule can be set differently from the parent.
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/// For example, it can be set to run only once during app execution, while the parent schedule
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/// runs indefinitely.
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#[derive(Default)]
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pub struct Schedule {
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stages: HashMap<BoxedStageLabel, Box<dyn Stage>>,
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stage_order: Vec<BoxedStageLabel>,
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run_criteria: BoxedRunCriteria,
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}
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impl Schedule {
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/// Similar to [`add_stage`](Self::add_stage), but it also returns itself.
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pub fn with_stage<S: Stage>(mut self, label: impl StageLabel, stage: S) -> Self {
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self.add_stage(label, stage);
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self
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}
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/// Similar to [`add_stage_after`](Self::add_stage_after), but it also returns itself.
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pub fn with_stage_after<S: Stage>(
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mut self,
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target: impl StageLabel,
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label: impl StageLabel,
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stage: S,
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) -> Self {
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self.add_stage_after(target, label, stage);
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self
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}
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/// Similar to [`add_stage_before`](Self::add_stage_before), but it also returns itself.
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pub fn with_stage_before<S: Stage>(
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mut self,
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target: impl StageLabel,
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label: impl StageLabel,
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stage: S,
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) -> Self {
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self.add_stage_before(target, label, stage);
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self
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}
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pub fn with_run_criteria<S: System<In = (), Out = ShouldRun>>(mut self, system: S) -> Self {
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self.set_run_criteria(system);
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self
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}
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/// Similar to [`add_system_to_stage`](Self::add_system_to_stage), but it also returns itself.
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pub fn with_system_in_stage<Params>(
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mut self,
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stage_label: impl StageLabel,
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system: impl IntoSystemDescriptor<Params>,
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) -> Self {
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self.add_system_to_stage(stage_label, system);
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self
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}
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pub fn set_run_criteria<S: System<In = (), Out = ShouldRun>>(
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&mut self,
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system: S,
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) -> &mut Self {
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self.run_criteria.set(Box::new(system));
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self
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}
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/// Adds the given `stage` at the last position of the schedule.
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///
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/// # Example
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///
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/// ```
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/// # use bevy_ecs::prelude::*;
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/// #
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/// # let mut schedule = Schedule::default();
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/// schedule.add_stage("my_stage", SystemStage::parallel());
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/// ```
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pub fn add_stage<S: Stage>(&mut self, label: impl StageLabel, stage: S) -> &mut Self {
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let label: Box<dyn StageLabel> = Box::new(label);
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self.stage_order.push(label.clone());
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let prev = self.stages.insert(label.clone(), Box::new(stage));
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if prev.is_some() {
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panic!("Stage already exists: {:?}.", label);
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}
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self
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}
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/// Adds the given `stage` immediately after the `target` stage.
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///
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/// # Example
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///
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/// ```
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/// # use bevy_ecs::prelude::*;
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/// #
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/// # let mut schedule = Schedule::default();
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/// # schedule.add_stage("target_stage", SystemStage::parallel());
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/// schedule.add_stage_after("target_stage", "my_stage", SystemStage::parallel());
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/// ```
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pub fn add_stage_after<S: Stage>(
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&mut self,
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target: impl StageLabel,
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label: impl StageLabel,
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stage: S,
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) -> &mut Self {
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let label: Box<dyn StageLabel> = Box::new(label);
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let target = &target as &dyn StageLabel;
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let target_index = self
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.stage_order
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.iter()
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.enumerate()
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.find(|(_i, stage_label)| &***stage_label == target)
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.map(|(i, _)| i)
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.unwrap_or_else(|| panic!("Target stage does not exist: {:?}.", target));
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self.stage_order.insert(target_index + 1, label.clone());
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let prev = self.stages.insert(label.clone(), Box::new(stage));
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if prev.is_some() {
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panic!("Stage already exists: {:?}.", label);
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}
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self
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}
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/// Adds the given `stage` immediately before the `target` stage.
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///
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/// # Example
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///
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/// ```
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/// # use bevy_ecs::prelude::*;
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/// #
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/// # let mut schedule = Schedule::default();
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/// # schedule.add_stage("target_stage", SystemStage::parallel());
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/// #
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/// schedule.add_stage_before("target_stage", "my_stage", SystemStage::parallel());
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/// ```
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pub fn add_stage_before<S: Stage>(
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&mut self,
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target: impl StageLabel,
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label: impl StageLabel,
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stage: S,
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) -> &mut Self {
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let label: Box<dyn StageLabel> = Box::new(label);
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let target = &target as &dyn StageLabel;
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let target_index = self
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.stage_order
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.iter()
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.enumerate()
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.find(|(_i, stage_label)| &***stage_label == target)
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.map(|(i, _)| i)
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.unwrap_or_else(|| panic!("Target stage does not exist: {:?}.", target));
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self.stage_order.insert(target_index, label.clone());
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let prev = self.stages.insert(label.clone(), Box::new(stage));
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if prev.is_some() {
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panic!("Stage already exists: {:?}.", label);
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}
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self
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}
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/// Adds the given `system` to the stage identified by `stage_label`.
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///
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/// # Example
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///
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/// ```
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/// # use bevy_ecs::prelude::*;
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/// #
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/// # fn my_system() {}
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/// # let mut schedule = Schedule::default();
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/// # schedule.add_stage("my_stage", SystemStage::parallel());
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/// #
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/// schedule.add_system_to_stage("my_stage", my_system);
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/// ```
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pub fn add_system_to_stage<Params>(
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&mut self,
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stage_label: impl StageLabel,
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system: impl IntoSystemDescriptor<Params>,
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) -> &mut Self {
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// Use a function instead of a closure to ensure that it is codegend inside bevy_ecs instead
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// of the game. Closures inherit generic parameters from their enclosing function.
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#[cold]
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fn stage_not_found(stage_label: &dyn Debug) -> ! {
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panic!(
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"Stage '{:?}' does not exist or is not a SystemStage",
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stage_label
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)
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}
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let stage = self
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.get_stage_mut::<SystemStage>(&stage_label)
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.unwrap_or_else(move || stage_not_found(&stage_label));
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stage.add_system(system);
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self
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}
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/// Adds the given `system_set` to the stage identified by `stage_label`.
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///
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/// # Example
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///
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/// ```
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/// # use bevy_ecs::prelude::*;
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/// #
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/// # fn my_system() {}
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/// # let mut schedule = Schedule::default();
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/// # schedule.add_stage("my_stage", SystemStage::parallel());
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/// #
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/// schedule.add_system_set_to_stage(
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/// "my_stage",
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/// SystemSet::new()
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/// .with_system(system_a)
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/// .with_system(system_b)
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/// .with_system(system_c)
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/// );
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/// #
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/// # fn system_a() {}
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/// # fn system_b() {}
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/// # fn system_c() {}
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/// ```
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pub fn add_system_set_to_stage(
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&mut self,
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stage_label: impl StageLabel,
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system_set: SystemSet,
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) -> &mut Self {
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self.stage(stage_label, |stage: &mut SystemStage| {
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stage.add_system_set(system_set)
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})
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}
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/// Fetches the [`Stage`] of type `T` marked with `label`, then executes the provided
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/// `func` passing the fetched stage to it as an argument.
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///
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/// The `func` argument should be a function or a closure that accepts a mutable reference
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/// to a struct implementing `Stage` and returns the same type. That means that it should
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/// also assume that the stage has already been fetched successfully.
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///
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/// # Example
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///
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/// ```
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/// # use bevy_ecs::prelude::*;
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/// #
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/// # let mut schedule = Schedule::default();
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/// # schedule.add_stage("my_stage", SystemStage::parallel());
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/// #
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/// schedule.stage("my_stage", |stage: &mut SystemStage| {
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/// stage.add_system(my_system)
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/// });
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/// #
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/// # fn my_system() {}
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/// ```
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///
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/// # Panics
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///
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/// Panics if `label` refers to a non-existing stage, or if it's not of type `T`.
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pub fn stage<T: Stage, F: FnOnce(&mut T) -> &mut T>(
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&mut self,
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label: impl StageLabel,
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func: F,
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) -> &mut Self {
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let stage = self.get_stage_mut::<T>(&label).unwrap_or_else(move || {
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panic!("stage '{:?}' does not exist or is the wrong type", label)
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});
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func(stage);
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self
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}
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/// Returns a shared reference to the stage identified by `label`, if it exists.
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///
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/// If the requested stage does not exist, `None` is returned instead.
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///
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/// # Example
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///
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/// ```
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/// # use bevy_ecs::prelude::*;
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/// #
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/// # fn my_system() {}
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/// # let mut schedule = Schedule::default();
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/// # schedule.add_stage("my_stage", SystemStage::parallel());
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/// #
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/// let stage = schedule.get_stage::<SystemStage>(&"my_stage").unwrap();
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/// ```
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pub fn get_stage<T: Stage>(&self, label: &dyn StageLabel) -> Option<&T> {
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self.stages
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.get(label)
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.and_then(|stage| stage.downcast_ref::<T>())
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}
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/// Returns a unique, mutable reference to the stage identified by `label`, if it exists.
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///
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/// If the requested stage does not exist, `None` is returned instead.
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///
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/// # Example
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///
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/// ```
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/// # use bevy_ecs::prelude::*;
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/// #
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/// # fn my_system() {}
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/// # let mut schedule = Schedule::default();
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/// # schedule.add_stage("my_stage", SystemStage::parallel());
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/// #
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/// let stage = schedule.get_stage_mut::<SystemStage>(&"my_stage").unwrap();
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/// ```
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pub fn get_stage_mut<T: Stage>(&mut self, label: &dyn StageLabel) -> Option<&mut T> {
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self.stages
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.get_mut(label)
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.and_then(|stage| stage.downcast_mut::<T>())
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}
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/// Executes each [`Stage`] contained in the schedule, one at a time.
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pub fn run_once(&mut self, world: &mut World) {
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for label in self.stage_order.iter() {
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#[cfg(feature = "trace")]
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let stage_span = bevy_utils::tracing::info_span!("stage", name = ?label);
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#[cfg(feature = "trace")]
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let _stage_guard = stage_span.enter();
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let stage = self.stages.get_mut(label).unwrap();
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stage.run(world);
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}
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}
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/// Iterates over all of schedule's stages and their labels, in execution order.
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pub fn iter_stages(&self) -> impl Iterator<Item = (&dyn StageLabel, &dyn Stage)> {
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self.stage_order
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.iter()
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.map(move |label| (&**label, &*self.stages[label]))
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}
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}
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impl Stage for Schedule {
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fn run(&mut self, world: &mut World) {
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loop {
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match self.run_criteria.should_run(world) {
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ShouldRun::No => return,
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ShouldRun::Yes => {
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self.run_once(world);
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return;
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}
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ShouldRun::YesAndCheckAgain => {
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self.run_once(world);
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}
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ShouldRun::NoAndCheckAgain => {
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panic!("`NoAndCheckAgain` would loop infinitely in this situation.")
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}
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}
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}
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}
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}
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