mirror of
https://github.com/bevyengine/bevy
synced 2024-12-22 19:13:08 +00:00
55 lines
No EOL
1.5 KiB
Rust
55 lines
No EOL
1.5 KiB
Rust
use super::Node;
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use crate::{render::UI_PIPELINE_HANDLE, ColorMaterial, Rect, QUAD_HANDLE, sprite::Sprite};
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use bevy_asset::Handle;
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use bevy_derive::EntityArchetype;
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use bevy_render::{mesh::Mesh, Renderable};
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#[derive(EntityArchetype)]
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#[module(meta = false)]
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pub struct UiEntity {
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pub node: Node,
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pub rect: Rect,
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pub mesh: Handle<Mesh>, // TODO: maybe abstract this out
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pub material: Handle<ColorMaterial>,
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pub renderable: Renderable,
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}
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impl Default for UiEntity {
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fn default() -> Self {
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UiEntity {
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node: Default::default(),
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rect: Default::default(),
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mesh: QUAD_HANDLE,
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material: Default::default(),
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renderable: Renderable {
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pipelines: vec![UI_PIPELINE_HANDLE],
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..Default::default()
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},
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}
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}
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}
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#[derive(EntityArchetype)]
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#[module(meta = false)]
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pub struct SpriteEntity {
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pub sprite: Sprite,
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pub rect: Rect,
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pub mesh: Handle<Mesh>, // TODO: maybe abstract this out
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pub material: Handle<ColorMaterial>,
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pub renderable: Renderable,
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}
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impl Default for SpriteEntity {
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fn default() -> Self {
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SpriteEntity {
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sprite: Default::default(),
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rect: Default::default(),
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mesh: QUAD_HANDLE,
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material: Default::default(),
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renderable: Renderable {
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pipelines: vec![UI_PIPELINE_HANDLE],
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..Default::default()
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},
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}
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}
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} |