bevy/examples/shader
BrayMatter bad55c1ad8
Ensure ExtendedMaterial works with reflection (to enable bevy_egui_inspector integration) (#10548)
# Objective

- Ensure ExtendedMaterial can be referenced in bevy_egui_inspector
correctly

## Solution

Add a more manual `TypePath` implementation to work around bugs in the
derive macro.
2023-11-15 12:48:36 +00:00
..
animate_shader.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
array_texture.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
compute_shader_game_of_life.rs Bind group entries (#9694) 2023-10-21 15:39:22 +00:00
custom_vertex_attribute.rs Add consuming builder methods for more ergonomic Mesh creation (#10056) 2023-10-09 19:47:41 +00:00
extended_material.rs Ensure ExtendedMaterial works with reflection (to enable bevy_egui_inspector integration) (#10548) 2023-11-15 12:48:36 +00:00
fallback_image.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
post_processing.rs Fix post processing example to only run effect on camera with settings component (#10560) 2023-11-14 22:35:40 +00:00
shader_defs.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
shader_instancing.rs Use EntityHashMap<Entity, T> for render world entity storage for better performance (#9903) 2023-09-27 08:28:28 +00:00
shader_material.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
shader_material_2d.rs Add shader_material_2d example (#10542) 2023-11-14 02:18:25 +00:00
shader_material_glsl.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
shader_material_screenspace_texture.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
shader_prepass.rs Update default ClearColor to better match Bevy's branding (#10339) 2023-11-03 12:57:38 +00:00
texture_binding_array.rs Bind group entries (#9694) 2023-10-21 15:39:22 +00:00